simple ant colony program written in rust i originally started with C but then started to miss data structures so I re-wrote it in rust
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antf/tests/ai_test.rs

69 lines
1.9 KiB

9 months ago
use antf::lib::screen::{Screen, init_screen};
use antf::lib::point::Point;
use antf::lib::ai::AIGoal;
use antf::lib::world::{World, simulate, render};
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use antf::lib::entity::{Entities, Ant, Food, FoodGenerator};
use ncurses::*;
use std::thread::sleep;
use std::time;
// make sure to run with --test-threads 1! otherwise output will be bugged
#[test]
fn test_reach_astar() {
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let mut board = init_screen();//Screen::new(40,40);
let mut world = World::new();
let mut entities = Entities::new();
let a = Ant::new(0,0);
let id = entities.add_entity(&a);
let a = entities.data.get_mut(&id).unwrap();
let ant: &mut Ant = a.downcast_mut::<Ant>().unwrap();
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ant.plan.push(AIGoal::Reach(Point(10,10)));
ant.plan.push(AIGoal::Reach(Point(-10,-10)));
ant.plan.push(AIGoal::Reach(Point(10,-10)));
ant.plan.push(AIGoal::Reach(Point(-10,10)));
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// craps out... need to make sure unwrap() is safe
for _ in 0..420 {
// TODO: add way to break out of the loop by hitting a random key
simulate(&mut entities, &mut world, &mut board);
render(&entities, &world, &board);
sleep(time::Duration::from_millis(100));
refresh();
}
clear();
endwin();
}
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/*#[test]
fn test_drag() {
let mut board = init_screen();
let mut world = World::new();
let mut entities = Entities::new();
let f = Food::new(10,10);
let a = Ant::new(0,0);
let fid = entities.add_entity(&f);
let id = entities.add_entity(&a);
let a = entities.data.get_mut(&id).unwrap();
let ant: &mut Ant = a.downcast_mut::<Ant>().unwrap();
//ant.goal =
for _ in 0..60 {
// TODO: add way to break out of the loop by hitting a random key
simulate(&mut entities, &mut world, &mut board);
render(&entities, &world, &board);
sleep(time::Duration::from_millis(100));
refresh();
}
clear();
endwin();
}*/