collisions but queen can't spawn more than 3
This commit is contained in:
+77
-47
@@ -67,33 +67,49 @@ impl World {
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fn get_valid_movements(&self, pos: &Point, b: &Board) -> Vec<Point> {
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fn get_valid_movements(&self, pos: &Point, b: &Board) -> Vec<Point> {
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let moves = b.get_valid_movements(pos);
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let moves = b.get_valid_movements(pos);
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moves.iter().filter(|p| !self.occupied.contains(p)).map(|p| p.clone()).collect()
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moves
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.iter()
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.filter(|p| !self.occupied.contains(p))
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.map(|p| p.clone())
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.collect()
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}
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}
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}
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}
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trait Entity: AI + Renderable {}
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trait Entity: AI + Renderable {}
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struct Colony {
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struct Colony {
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ants: HashMap<Point, Box<dyn Entity>>,
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ants: HashMap<u32, Box<dyn Entity>>,
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id_counter: u32,
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}
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}
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impl Colony {
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impl Colony {
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fn new() -> Colony {
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fn new() -> Colony {
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Colony {
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Colony {
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ants: HashMap::new(),
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ants: HashMap::new(),
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id_counter: 0,
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}
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}
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}
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}
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fn add_entity<T: Entity + 'static>(&mut self, pos: &Point, e: T) {
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fn add_entity<T: Entity + 'static>(&mut self, e: T) {
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self.ants.insert(*pos, Box::new(e));
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self.ants.insert(self.id_counter, Box::new(e));
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self.id_counter += 1;
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}
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}
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}
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}
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trait AI {
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trait AI {
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fn step(&mut self, pos: &Point, b: &Board, w: &World) -> BoardCommand;
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fn step(&mut self, id: u32, b: &Board, w: &World) -> BoardCommand;
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fn get_position(&self) -> Point;
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}
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}
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struct Ant {}
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struct Ant {
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pos: Point,
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}
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impl Ant {
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fn new(x: i32, y: i32) -> Ant {
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Ant { pos: Point(x, y) }
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}
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}
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impl Entity for Ant {}
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impl Entity for Ant {}
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@@ -104,6 +120,7 @@ impl Renderable for Ant {
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}
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}
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struct Queen {
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struct Queen {
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pos: Point,
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egg_count: u8,
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egg_count: u8,
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}
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}
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@@ -120,13 +137,17 @@ trait Renderable {
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}
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}
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impl Queen {
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impl Queen {
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fn new() -> Queen {
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fn new(x: i32, y: i32) -> Queen {
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Queen { egg_count: 0 }
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Queen {
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pos: Point(x, y),
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egg_count: 0,
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}
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}
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}
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}
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}
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#[derive(Debug)]
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#[derive(Debug)]
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struct Egg {
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struct Egg {
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pos: Point,
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counter: u8,
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counter: u8,
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}
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}
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@@ -137,34 +158,43 @@ impl Renderable for Egg {
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}
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}
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impl Egg {
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impl Egg {
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fn new() -> Egg {
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fn new(x: i32, y: i32) -> Egg {
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Egg { counter: 10 }
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Egg {
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}
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pos: Point(x, y),
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}
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counter: 10,
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impl AI for Egg {
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fn step(&mut self, p: &Point, b: &Board, w: &World) -> BoardCommand {
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if self.counter > 0 {
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self.counter -= 1;
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return BoardCommand::Noop;
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} else {
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BoardCommand::Hatch(*p)
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}
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}
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}
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}
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}
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}
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impl AI for Egg {
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fn step(&mut self, id: u32, b: &Board, w: &World) -> BoardCommand {
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if self.counter > 0 {
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self.counter -= 1;
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return BoardCommand::Noop;
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} else {
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BoardCommand::Hatch(id)
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}
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}
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fn get_position(&self) -> Point {
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self.pos.clone()
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}
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}
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enum BoardCommand {
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enum BoardCommand {
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Move(Point, Point),
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Dig(Point),
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Dig(Point),
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LayEgg(Point),
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LayEgg(Point),
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Hatch(Point),
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Hatch(u32),
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Noop,
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Noop,
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}
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}
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impl AI for Ant {
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impl AI for Ant {
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fn get_position(&self) -> Point {
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self.pos.clone()
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}
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// return the next move for this ant
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// return the next move for this ant
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fn step(&mut self, p: &Point, b: &Board, w: &World) -> BoardCommand {
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fn step(&mut self, id: u32, b: &Board, w: &World) -> BoardCommand {
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let valid = w.get_valid_movements(p, b);
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let valid = w.get_valid_movements(&self.pos, b);
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let mut rng = thread_rng();
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let mut rng = thread_rng();
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let choice = valid.choose(&mut rng).cloned();
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let choice = valid.choose(&mut rng).cloned();
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@@ -174,7 +204,8 @@ impl AI for Ant {
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} else {
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} else {
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let pos = choice.unwrap();
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let pos = choice.unwrap();
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if w.cleared.contains(&pos) {
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if w.cleared.contains(&pos) {
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return BoardCommand::Move(*p, pos);
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self.pos = pos;
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return BoardCommand::Noop;
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} else {
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} else {
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return BoardCommand::Dig(pos);
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return BoardCommand::Dig(pos);
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}
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}
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@@ -186,9 +217,13 @@ impl Entity for Queen {}
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impl Entity for Egg {}
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impl Entity for Egg {}
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impl AI for Queen {
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impl AI for Queen {
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fn step(&mut self, p: &Point, b: &Board, w: &World) -> BoardCommand {
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fn get_position(&self) -> Point {
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let valid: Vec<Point> = w.get_valid_movements(p, b);
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self.pos.clone()
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}
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fn step(&mut self, id: u32, b: &Board, w: &World) -> BoardCommand {
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let valid: Vec<Point> = w.get_valid_movements(&self.pos, b);
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let mut rng = thread_rng();
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let mut rng = thread_rng();
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let choice = valid.choose(&mut rng).cloned();
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let choice = valid.choose(&mut rng).cloned();
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if choice.is_none() {
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if choice.is_none() {
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@@ -201,7 +236,8 @@ impl AI for Queen {
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self.egg_count += 1;
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self.egg_count += 1;
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return BoardCommand::LayEgg(pos);
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return BoardCommand::LayEgg(pos);
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} else {
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} else {
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return BoardCommand::Move(*p, pos);
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self.pos = pos;
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return BoardCommand::Noop;
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}
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}
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} else {
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} else {
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return BoardCommand::Noop;
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return BoardCommand::Noop;
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@@ -215,7 +251,8 @@ fn render(c: &Colony, w: &World, b: &Board) {
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mvprintw(c.1 + b.center.1, c.0 + b.center.0, "x");
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mvprintw(c.1 + b.center.1, c.0 + b.center.0, "x");
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}
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}
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for (pos, a) in c.ants.iter() {
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for a in c.ants.values() {
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let pos = a.get_position();
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mvprintw(pos.1 + b.center.1, pos.0 + b.center.0, a.render());
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mvprintw(pos.1 + b.center.1, pos.0 + b.center.0, a.render());
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}
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}
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}
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}
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@@ -239,35 +276,26 @@ mod tests {
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}
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}
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fn simulate(c: &mut Colony, w: &mut World, b: &mut Board) {
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fn simulate(c: &mut Colony, w: &mut World, b: &mut Board) {
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let cmds: Vec<BoardCommand> = c
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let cmds: Vec<BoardCommand> = c.ants.iter_mut().map(|(id, a)| a.step(*id, b, &w)).collect();
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.ants
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.iter_mut()
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.map(|(p, a)| {
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a.step(&p, b, &w)
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})
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.collect();
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for cmd in cmds {
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for cmd in cmds {
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match cmd {
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match cmd {
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BoardCommand::Move(old_pos, pos) => {
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let a = c.ants.remove(&old_pos).unwrap();
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c.ants.insert(pos, a);
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}
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BoardCommand::Dig(pos) => {
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BoardCommand::Dig(pos) => {
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w.clear(pos);
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w.clear(pos);
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}
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}
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BoardCommand::LayEgg(pos) => {
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BoardCommand::LayEgg(pos) => {
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c.add_entity(&pos, Egg::new());
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c.add_entity(Egg::new(pos.0, pos.1));
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}
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}
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BoardCommand::Hatch(pos) => {
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BoardCommand::Hatch(egg_id) => {
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c.ants.remove(&pos);
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let egg = c.ants.remove(&egg_id);
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c.add_entity(&pos, Ant {});
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let pos = egg.unwrap().get_position();
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c.add_entity(Ant::new(pos.0, pos.1));
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}
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}
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BoardCommand::Noop => {}
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BoardCommand::Noop => {}
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}
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}
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}
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}
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w.occupied.clear();
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w.occupied.clear();
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let _ = c.ants.keys().map(|p| w.occupied.insert(*p));
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let _ = c.ants.values().map(|p| w.occupied.insert(p.get_position()));
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}
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}
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fn main() {
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fn main() {
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@@ -285,7 +313,11 @@ fn main() {
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let mut board = Board::new(max_x, max_y);
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let mut board = Board::new(max_x, max_y);
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let mut world = World::new();
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let mut world = World::new();
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let q = Queen::new(0,0);
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let mut colony = Colony::new();
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let mut colony = Colony::new();
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colony.add_entity(q);
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for i in -3..3 {
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for i in -3..3 {
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for j in -3..3 {
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for j in -3..3 {
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@@ -293,8 +325,6 @@ fn main() {
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}
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}
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}
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}
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colony.add_entity(&Point(0, 0), Queen::new());
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loop {
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loop {
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// TODO: add way to break out of the loop by hitting a random key
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// TODO: add way to break out of the loop by hitting a random key
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simulate(&mut colony, &mut world, &mut board);
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simulate(&mut colony, &mut world, &mut board);
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