sideways #1
+13
-4
@@ -35,7 +35,6 @@ impl AI for Ant {
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// return the next move for this ant
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fn step(&mut self, b: &Screen, w: &mut World) -> BoardCommand {
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let goal = match self.plan.last() {
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Some(g) => g,
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None => &AIGoal::Idle,
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@@ -43,12 +42,18 @@ impl AI for Ant {
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let choice = match goal {
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AIGoal::Idle => {
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let valid = w.get_valid_movements(&self.pos, b);
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// valid_movements does not return any diggables!
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let valid = w.get_valid_movements(&self.pos, b, true);
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let mut rng = thread_rng();
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valid.choose(&mut rng).cloned()
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}
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AIGoal::Reach(target) => {
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let mut movements = astar(&self.pos, &target);
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// here astar only produces a path between the target & pos without digging
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let result = astar(&self.pos, &target, Some(w), Some(b));
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let mut movements = match result {
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Ok(m) => m,
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Err(_) => vec![]
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};
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movements.pop()
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}
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};
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@@ -57,6 +62,10 @@ impl AI for Ant {
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let pos = choice.unwrap();
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if w.cleared.contains(&pos) {
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self.pos = pos;
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} else {
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if w.is_safe_to_dig(&self.pos, &pos, &b) {
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w.clear(pos);
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}
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}
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}
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@@ -77,7 +86,7 @@ impl AI for Egg {
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impl AI for Queen {
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fn step(&mut self, b: &Screen, w: &mut World) -> BoardCommand {
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let valid: Vec<Point> = w.get_valid_movements(&self.pos, b);
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let valid: Vec<Point> = w.get_valid_movements(&self.pos, b, false);
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let mut rng = thread_rng();
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let choice = valid.choose(&mut rng).cloned();
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+62
-35
@@ -1,3 +1,5 @@
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use crate::lib::screen::Screen;
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use crate::lib::world::World;
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use std::collections::{HashMap, HashSet};
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#[derive(Hash, PartialEq, Eq, Clone, Debug, Copy)]
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@@ -5,32 +7,7 @@ pub struct Point(pub i32, pub i32);
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impl Point {
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pub fn get_neighbors(&self) -> Vec<Point> {
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vec![
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self.left(),
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self.right(),
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self.up(),
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self.down()
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]
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}
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pub fn is_above(&self, other: &Point) -> bool {
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other.up() == *self
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}
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pub fn is_below(&self, other: &Point) -> bool {
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other.down() == *self
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}
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pub fn is_left(&self, other: &Point) -> bool {
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other.left() == *self
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}
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pub fn is_right(&self, other:&Point) -> bool {
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other.right() == *self
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}
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pub fn is_adjacent(&self, other: &Point) -> bool {
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other.is_left(self) || other.is_right(self)
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vec![self.left(), self.right(), self.up(), self.down()]
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}
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pub fn left(&self) -> Point {
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@@ -41,6 +18,21 @@ impl Point {
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Point(self.0 + 1, self.1)
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}
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pub fn uldiag(&self) -> Point {
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Point(self.0 - 1, self.1 - 1)
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}
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pub fn bldiag(&self) -> Point {
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Point(self.0 + 1, self.1 - 1)
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}
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pub fn brdiag(&self) -> Point {
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Point(self.0 + 1, self.1 + 1)
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}
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pub fn urdiag(&self) -> Point {
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Point(self.0 - 1, self.1 + 1)
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}
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// y values are reversed in ncurses
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pub fn down(&self) -> Point {
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Point(self.0, self.1 + 1)
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@@ -55,8 +47,18 @@ fn manhattan(c1: &Point, c2: &Point) -> i32 {
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return (c2.0 - c1.0).abs() + (c2.1 - c1.1).abs();
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}
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pub fn astar(start: &Point, goal: &Point) -> Vec<Point> {
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let mut open_set : HashSet<Point> = HashSet::new();
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fn weigh_point(w: &World, p: &Point) -> i32 {
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if w.is_cleared(p) {
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3
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} else {
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15
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}
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}
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pub struct PathNotFoundError;
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pub fn astar(start: &Point, goal: &Point, w: Option<&World>, s: Option<&Screen>) -> Result<Vec<Point>, PathNotFoundError> {
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let mut open_set: HashSet<Point> = HashSet::new();
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open_set.insert(*start);
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let mut came_from: HashMap<Point, Point> = HashMap::new();
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@@ -86,21 +88,37 @@ pub fn astar(start: &Point, goal: &Point) -> Vec<Point> {
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answer.push(current.clone());
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}
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}
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break;
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return Ok(answer);
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}
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open_set.remove(¤t);
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let current_gscore = gscore[¤t];
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let all_neighbors: Vec<Point> = current.get_neighbors();
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let all_neighbors: Vec<Point> = match w {
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Some(w) => current
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.get_neighbors()
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.iter()
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.filter(|p| w.is_valid_movement(p, s.unwrap()))
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.map(|e| e.clone())
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.collect(),
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None => current.get_neighbors(),
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};
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for neighbor in all_neighbors.iter() {
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let neighbor_score = if gscore.contains_key(&neighbor) {
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gscore[neighbor]
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gscore[&neighbor]
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} else {
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i32::MAX
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};
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let score = current_gscore + 1;
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let weight = match w {
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Some(w) => weigh_point(&w, neighbor),
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None => 1,
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};
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let score = current_gscore + weight;
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if score < neighbor_score {
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gscore.insert(neighbor.clone(), score);
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fscore.insert(neighbor.clone(), score + manhattan(&neighbor, &goal));
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@@ -110,7 +128,7 @@ pub fn astar(start: &Point, goal: &Point) -> Vec<Point> {
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}
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}
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answer
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Err(PathNotFoundError)
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}
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#[test]
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@@ -118,9 +136,18 @@ fn test_astar() {
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let start = Point(0, 0);
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let goal = Point(10, 10);
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let answers: Vec<Point> = astar(&start, &goal);
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let answers = astar(&start, &goal, None, None);
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for a in answers.iter() {
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match answers {
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Ok(ans) => {
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for a in ans.iter() {
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println!("{:?}", &a);
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}
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},
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Err(_) => {
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panic!("Path not found. That shouldn't happen!")
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}
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}
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}
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+2
-2
@@ -53,7 +53,7 @@ impl Screen {
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}
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}
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#[test]
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/*#[test]
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fn test_in_bounds() {
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let x = 20;
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let y = 20;
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@@ -74,7 +74,7 @@ fn test_get_valid_movements_board() {
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let border = s.get_valid_movements(&Point(19,19));
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assert!(border.len() == 2);
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}
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}*/
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pub enum BoardCommand {
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Dig(Point),
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+76
-7
@@ -1,5 +1,5 @@
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use crate::lib::entity::{Ant, Egg, Entities, Food, Queen};
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use crate::lib::point::Point;
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use crate::lib::point::{astar, Point};
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use crate::lib::screen::{BoardCommand, Screen};
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use std::collections::HashSet;
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@@ -21,12 +21,29 @@ impl World {
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self.cleared.insert(pos);
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}
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pub fn is_valid_movement(&self, current_pos: &Point, target: &Point, b: &Screen) -> bool {
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let mut safe = true;
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// make sure that this is as simple & robust as possible
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// then, use this set of rules when digging
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// call astar from the suggested dig site to origin (or whatever "home" coordinate")
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// if route does not exist, do not dig
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pub fn is_valid_movement(&self, target: &Point, b: &Screen) -> bool {
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let safe =
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!self.cleared.contains(&target.down())
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|| !self.cleared.contains(&target.left())
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|| !self.cleared.contains(&target.right())
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|| !self.cleared.contains(&target.bldiag())
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|| !self.cleared.contains(&target.uldiag())
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|| !self.cleared.contains(&target.brdiag())
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|| !self.cleared.contains(&target.urdiag());
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// can only go to target if
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// its above or left or right of a not cleared space
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/*
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if target.is_above(current_pos) {
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safe =
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!self.cleared.contains(&target.left()) || !self.cleared.contains(&target.right());
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(!self.cleared.contains(&target.left()) || !self.cleared.contains(&target.right()))
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|| (!self.cleared.contains(¤t_pos.right()) && self.cleared.contains(&target.right()))
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|| (!self.cleared.contains(¤t_pos.left()) && self.cleared.contains(&target.left()));
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}
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if target.is_adjacent(current_pos) {
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@@ -38,17 +55,69 @@ impl World {
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safe = !self.cleared.contains(&target.down());
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}
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}
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b.is_in_bounds(target) && safe
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if target.is_below(current_pos) {
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safe = true;
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}*/
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// of course, its only a valid move if you can walk there!
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b.is_in_bounds(target) && self.cleared.contains(target) && safe
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}
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pub fn get_valid_movements(&self, pos: &Point, b: &Screen) -> Vec<Point> {
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pub fn is_cleared(&self, pos: &Point) -> bool {
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self.cleared.contains(pos)
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}
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pub fn is_safe_to_dig(&self, current_pos: &Point, target: &Point, b: &Screen) -> bool {
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// create a scenario in which this has been dug out
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let mut hypothetical_world = self.clone();
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hypothetical_world.clear(*target);
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// test if we can return from the target to the beginning
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// if yes, dig
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let result = astar(target, &Point(0, 0), Some(&hypothetical_world), Some(b));
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//let to_current_pos = astar(target, current_pos, Some(&hypothetical_world), Some(b));
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/*if target.is_above(current_pos) {
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safe = !self.cleared.contains(&target.up());
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}
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if target.is_adjacent(current_pos) {
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safe = !self.cleared.contains(&target.up()) && !self.cleared.contains(&target.down());
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}
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if target.is_below(current_pos) {
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safe = !self.cleared.contains(&target.down()) && !self.cleared.contains(&target.left()) && !self.cleared.contains(&target.right());
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}*/
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b.is_in_bounds(target) && result.is_ok()
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}
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pub fn get_diggable(&self, b: &Screen, pos: &Point) -> Vec<Point> {
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let moves = b.get_valid_movements(pos);
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moves
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.iter()
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.filter(|p| self.is_valid_movement(pos, p, b))
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.filter(|p| !self.is_cleared(p))
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.map(|p| p.clone())
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.collect()
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}
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pub fn get_valid_movements(
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&self,
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pos: &Point,
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b: &Screen,
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return_diggables: bool,
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) -> Vec<Point> {
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let moves = b.get_valid_movements(pos);
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let mut ans: Vec<Point> = moves
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.iter()
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.filter(|p| self.is_valid_movement(p, b))
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.map(|p| p.clone())
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.collect();
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if return_diggables {
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ans.extend(self.get_diggable(b, pos));
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}
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ans
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}
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}
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pub fn render(e: &Entities, w: &World, b: &Screen) {
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+2
-7
@@ -28,13 +28,8 @@ fn main() {
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entities.add_entity(&q);
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for i in 0..6 {
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for j in 0..6 {
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if j != 1 {
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for j in 0..1 {
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world.clear(Point(i, j));
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} else {
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world.clear(Point(0, j));
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world.clear(Point(5, j));
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}
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}
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}
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@@ -42,7 +37,7 @@ fn main() {
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// TODO: add way to break out of the loop by hitting a random key
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simulate(&mut entities, &mut world, &mut board);
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render(&entities, &world, &board);
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sleep(time::Duration::from_millis(1000));
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sleep(time::Duration::from_millis(100));
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refresh();
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}
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endwin();
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+11
-10
@@ -1,8 +1,8 @@
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use antf::lib::screen::{Screen, init_screen};
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use antf::lib::point::Point;
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use antf::lib::ai::AIGoal;
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use antf::lib::world::{World, simulate, render};
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use antf::lib::entity::{Entities, Ant, Food, FoodGenerator};
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use antf::lib::entity::{Ant, Entities, Food, FoodGenerator};
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use antf::lib::point::Point;
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use antf::lib::screen::{init_screen, Screen};
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use antf::lib::world::{render, simulate, World};
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use ncurses::*;
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use std::thread::sleep;
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@@ -12,20 +12,21 @@ use std::time;
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#[test]
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fn test_reach_astar() {
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let mut board = init_screen();//Screen::new(40,40);
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let mut board = init_screen(); //Screen::new(40,40);
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let mut world = World::new();
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world.clear(Point(0, 0));
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let mut entities = Entities::new();
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let a = Ant::new(0,0);
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let a = Ant::new(0, 0);
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let id = entities.add_entity(&a);
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let a = entities.data.get_mut(&id).unwrap();
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let ant: &mut Ant = a.downcast_mut::<Ant>().unwrap();
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ant.plan.push(AIGoal::Reach(Point(10,10)));
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ant.plan.push(AIGoal::Reach(Point(-10,-10)));
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ant.plan.push(AIGoal::Reach(Point(10,-10)));
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ant.plan.push(AIGoal::Reach(Point(-10,10)));
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ant.plan.push(AIGoal::Reach(Point(0, 0)));
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ant.plan.push(AIGoal::Reach(Point(20, 20)));
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ant.plan.push(AIGoal::Reach(Point(0, 0)));
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ant.plan.push(AIGoal::Reach(Point(20, 20)));
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// craps out... need to make sure unwrap() is safe
|
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for _ in 0..420 {
|
||||
|
||||
Reference in New Issue
Block a user