sideways #1
+74
-33
@@ -1,67 +1,108 @@
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use crate::lib::entity::{Ant, Egg, Queen};
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use crate::lib::entity::{Ant, Egg, Queen};
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use crate::lib::point::{astar, Point};
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use crate::lib::point::{Direction, Point};
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use crate::lib::screen::{BoardCommand, Screen};
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use crate::lib::screen::{BoardCommand, Screen};
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use crate::lib::world::World;
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use crate::lib::world::{Pheremone, World};
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use rand::prelude::SliceRandom;
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use rand::prelude::SliceRandom;
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use rand::thread_rng;
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use rand::thread_rng;
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use std::iter::zip;
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pub trait AI {
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pub trait AI {
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fn step(&mut self, b: &Screen, w: &mut World) -> BoardCommand;
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fn step(&mut self, b: &Screen, w: &mut World) -> BoardCommand;
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fn plan(&mut self, w: &World) {}
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fn plan(&mut self, b: &Screen, w: &mut World) -> BoardCommand {
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BoardCommand::Noop
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}
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}
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}
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#[derive(Clone, Debug)]
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#[derive(Clone, Debug)]
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pub enum AIGoal {
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pub enum AIGoal {
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Seek,
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Seek,
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//Pickup(Point),
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Return,
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//Drop(),
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Idle,
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}
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}
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impl AI for Ant {
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impl AI for Ant {
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fn plan(&mut self, w: &World) {
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fn plan(&mut self, b: &Screen, w: &mut World) -> BoardCommand {
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// check last part of plan
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match self.goal {
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if let Some(goal) = self.plan.last() {
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match goal {
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AIGoal::Seek => {
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AIGoal::Seek => {
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// if we reach food, we change state
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// if we reach food, we change state
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if w.food.contains(&self.pos) {
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if w.food.contains(&self.pos) {
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self.plan.pop();
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for p in &self.history {
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w.drop_pheremone(&p, &self.goal);
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}
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}
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self.history.clear();
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self.cw();
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self.cw();
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self.goal = AIGoal::Return;
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}
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BoardCommand::Noop
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}
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AIGoal::Return => {
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if self.pos == b.center {
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for p in &self.history {
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w.drop_pheremone(&p, &self.goal);
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}
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self.history.clear();
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self.cw();
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self.cw();
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self.goal = AIGoal::Seek;
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return BoardCommand::SpawnAnt
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} else {
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BoardCommand::Noop
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}
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}
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AIGoal::Idle => {}
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}
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}
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}
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}
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}
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}
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// return the next move for this ant
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fn step(&mut self, b: &Screen, w: &mut World) -> BoardCommand {
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fn step(&mut self, b: &Screen, w: &mut World) -> BoardCommand {
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let goal = match self.plan.last() {
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Some(g) => g,
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let valid = vec![
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None => &AIGoal::Idle,
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(self.dir, self.dir.relative_point(&self.pos)),
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(self.dir.ccw(), self.dir.ccw().relative_point(&self.pos)),
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(self.dir.cw(), self.dir.cw().relative_point(&self.pos)),
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];
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let ph: Vec<Pheremone> = valid
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.iter()
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.map(|(_, pnt)| {
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let op = w.cleared.get(pnt);
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match op {
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Some(ph) => ph.clone(),
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None => {
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w.cleared.insert(pnt.clone(), Pheremone::new());
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w.cleared.get(pnt).unwrap().clone()
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}
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}
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})
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.collect();
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let ph_fn = match self.goal {
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AIGoal::Seek => |ph: &Pheremone| ph.food,
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AIGoal::Return => |ph: &Pheremone| ph.home,
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};
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};
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let valid = w.get_valid_movements(&self.pos, b, true);
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let r: f32 = rand::random();
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let mut dir = &valid[0].0;
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if r < 0.2 || ph.len() == 0 {
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let mut rng = thread_rng();
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let mut rng = thread_rng();
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let choice = valid.choose(&mut rng).cloned();
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let choice = valid.choose(&mut rng).unwrap();
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dir = &choice.0;
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if !choice.is_none() {
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let pos = choice.unwrap();
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if w.cleared.contains(&pos) {
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self.pos = pos;
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} else {
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} else {
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let mut greatest = &ph[0];
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match goal {
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for (tup, p) in zip(&valid, &ph) {
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AIGoal::Seek => {
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if ph_fn(p) > ph_fn(greatest) {
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if w.is_safe_to_dig(&pos, &b) {
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greatest = p;
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w.clear(pos);
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dir = &tup.0;
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}
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},
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AIGoal::Idle => {}
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}
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}
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}
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}
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}
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}
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if dir == &self.dir {
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self.forward(w,b);
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} else if dir == &self.dir.cw() {
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self.cw();
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} else if dir == &self.dir.ccw() {
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self.ccw();
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}
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BoardCommand::Noop
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BoardCommand::Noop
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}
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}
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}
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}
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@@ -79,14 +120,14 @@ impl AI for Egg {
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impl AI for Queen {
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impl AI for Queen {
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fn step(&mut self, b: &Screen, w: &mut World) -> BoardCommand {
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fn step(&mut self, b: &Screen, w: &mut World) -> BoardCommand {
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let valid: Vec<Point> = w.get_valid_movements(&self.pos, b, false);
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let valid: Vec<Point> = self.pos.get_neighbors();
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let mut rng = thread_rng();
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let mut rng = thread_rng();
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let choice = valid.choose(&mut rng).cloned();
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let choice = valid.choose(&mut rng).cloned();
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if !choice.is_none() {
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if !choice.is_none() {
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let pos = choice.unwrap();
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let pos = choice.unwrap();
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if w.cleared.contains(&pos) {
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if w.is_cleared(&pos) {
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// choose between laying an egg and moving
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// choose between laying an egg and moving
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if self.egg_count < 3 {
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if self.egg_count < 3 {
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self.egg_count += 1;
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self.egg_count += 1;
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+58
-9
@@ -1,10 +1,10 @@
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use crate::lib::ai::{AIGoal, AI};
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use crate::lib::ai::{AIGoal, AI};
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use crate::lib::point::Point;
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use crate::lib::point::{Direction, Point};
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use crate::lib::screen::{BoardCommand, Screen};
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use crate::lib::screen::{BoardCommand, Screen};
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use crate::lib::world::World;
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use crate::lib::world::World;
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use rand::Rng;
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use rand::Rng;
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use std::collections::HashMap;
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use std::collections::{HashMap, HashSet};
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use ncurses::*;
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use ncurses::*;
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@@ -40,7 +40,9 @@ impl_downcast!(Renderable);
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pub struct Ant {
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pub struct Ant {
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pub pos: Point,
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pub pos: Point,
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pub id: u32,
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pub id: u32,
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pub plan: Vec<AIGoal>,
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pub goal: AIGoal,
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pub dir: Direction,
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pub history: HashSet<Point>,
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}
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}
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impl Ant {
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impl Ant {
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@@ -48,10 +50,36 @@ impl Ant {
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Ant {
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Ant {
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pos: Point(x, y),
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pos: Point(x, y),
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id: 0,
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id: 0,
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plan: vec![],
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goal: AIGoal::Seek,
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dir: Direction::Up,
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history: HashSet::new(),
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}
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}
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}
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}
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pub fn forward(&mut self, w: &mut World, b: &Screen) {
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let target = self.dir.relative_point(&self.pos);
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if b.is_in_bounds(&target) {
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if w.is_cleared(&self.pos) {
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self.history.insert(self.pos);
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self.pos = target;
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} else {
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w.clear(target);
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}
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} else {
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self.cw();
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self.cw();
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}
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}
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pub fn ccw(&mut self) {
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self.dir = self.dir.ccw();
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}
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pub fn cw(&mut self) {
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self.dir = self.dir.cw();
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}
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}
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}
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impl_entity!(Ant);
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impl_entity!(Ant);
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impl_entity!(Food);
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impl_entity!(Food);
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impl_entity!(FoodGenerator);
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impl_entity!(FoodGenerator);
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@@ -60,14 +88,27 @@ impl_entity!(Queen);
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impl Renderable for Ant {
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impl Renderable for Ant {
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fn representation(&self) -> &str {
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fn representation(&self) -> &str {
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"o"
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match self.dir {
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Direction::Up => "^",
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Direction::Down => "v",
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Direction::Right => ">",
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Direction::Left => "<",
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}
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}
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}
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fn before_render(&self) {
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fn before_render(&self) {
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attron(A_BOLD());
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attron(A_BOLD());
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match self.goal {
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AIGoal::Return => attron(A_UNDERLINE()),
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AIGoal::Seek => 0,
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};
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}
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}
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fn after_render(&self) {
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fn after_render(&self) {
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attroff(A_BOLD());
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attroff(A_BOLD());
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match self.goal {
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AIGoal::Return => attroff(A_UNDERLINE()),
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AIGoal::Seek => 0,
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};
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}
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}
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}
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}
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@@ -188,8 +229,11 @@ impl Food {
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impl AI for Food {
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impl AI for Food {
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fn step(&mut self, b: &Screen, w: &mut World) -> BoardCommand {
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fn step(&mut self, b: &Screen, w: &mut World) -> BoardCommand {
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// perhaps check if we're in target?
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for n in self.pos.get_neighbors() {
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// implement drag logic?
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w.drop_pheremone(&n, &AIGoal::Seek);
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}
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w.drop_pheremone(&self.pos, &AIGoal::Seek);
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BoardCommand::Noop
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BoardCommand::Noop
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}
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}
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}
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}
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@@ -206,12 +250,17 @@ pub struct FoodGenerator {
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timer: u32,
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timer: u32,
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pos: Point,
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pos: Point,
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id: u32,
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id: u32,
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counter: u32
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counter: u32,
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}
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}
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impl FoodGenerator {
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impl FoodGenerator {
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pub fn new() -> FoodGenerator {
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pub fn new() -> FoodGenerator {
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FoodGenerator { timer: 0, id: 0, pos: Point(0,0), counter: 0 }
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FoodGenerator {
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timer: 0,
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id: 0,
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pos: Point(0, 0),
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counter: 0,
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}
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}
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}
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}
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}
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+37
-122
@@ -14,29 +14,10 @@ impl Point {
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Point(self.0 - 1, self.1)
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Point(self.0 - 1, self.1)
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}
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}
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pub fn is_below(&self, other: Point) -> bool {
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other.down() == *self
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}
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pub fn right(&self) -> Point {
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pub fn right(&self) -> Point {
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Point(self.0 + 1, self.1)
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Point(self.0 + 1, self.1)
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}
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}
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pub fn uldiag(&self) -> Point {
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Point(self.0 - 1, self.1 - 1)
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}
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pub fn bldiag(&self) -> Point {
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Point(self.0 + 1, self.1 - 1)
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}
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pub fn brdiag(&self) -> Point {
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Point(self.0 + 1, self.1 + 1)
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}
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pub fn urdiag(&self) -> Point {
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Point(self.0 - 1, self.1 + 1)
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}
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// y values are reversed in ncurses
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// y values are reversed in ncurses
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pub fn down(&self) -> Point {
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pub fn down(&self) -> Point {
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Point(self.0, self.1 + 1)
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Point(self.0, self.1 + 1)
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@@ -47,111 +28,45 @@ impl Point {
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}
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}
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}
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}
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fn manhattan(c1: &Point, c2: &Point) -> i32 {
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#[derive(Clone, Copy, PartialEq, Eq, Debug)]
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return (c2.0 - c1.0).abs() + (c2.1 - c1.1).abs();
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pub enum Direction {
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Up = 0,
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Right = 1,
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Down = 2,
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Left = 3,
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}
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}
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fn weigh_point(w: &World, p: &Point) -> i32 {
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impl Direction {
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if w.is_cleared(p) {
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pub fn from_u8(v: u8) -> Direction {
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3
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match v {
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0 => Direction::Up,
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1 => Direction::Right,
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2 => Direction::Down,
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3 => Direction::Left,
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_ => panic!("Shouldn't happen")
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}
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}
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pub fn cw(&self) -> Direction {
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let val = *self as u8;
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|
Direction::from_u8((val + 1) % 4)
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|
}
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pub fn ccw(&self) -> Direction {
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let val = *self as u8;
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|
if val == 0 {
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|
Direction::Left
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} else {
|
} else {
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15
|
Direction::from_u8(val - 1)
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}
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|
}
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|
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|
pub fn relative_point(&self, p: &Point) -> Point {
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|
match self {
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||||||
|
Direction::Up => p.up(),
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||||||
|
Direction::Left => p.left(),
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||||||
|
Direction::Right => p.right(),
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||||||
|
Direction::Down => p.down(),
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||||||
|
}
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||||||
}
|
}
|
||||||
}
|
}
|
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|
|
||||||
pub struct PathNotFoundError;
|
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|
|
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pub fn astar(start: &Point, goal: &Point, w: Option<&World>, s: Option<&Screen>) -> Result<Vec<Point>, PathNotFoundError> {
|
|
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let mut open_set: HashSet<Point> = HashSet::new();
|
|
||||||
open_set.insert(*start);
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|
||||||
|
|
||||||
let mut came_from: HashMap<Point, Point> = HashMap::new();
|
|
||||||
|
|
||||||
let mut gscore: HashMap<Point, i32> = HashMap::new();
|
|
||||||
gscore.insert(*start, 0);
|
|
||||||
|
|
||||||
let mut fscore: HashMap<Point, i32> = HashMap::new();
|
|
||||||
fscore.insert(*start, manhattan(&start, &goal));
|
|
||||||
|
|
||||||
let mut answer = Vec::new();
|
|
||||||
|
|
||||||
let mut current: Point = *start;
|
|
||||||
while !open_set.is_empty() {
|
|
||||||
let mut min_score = i32::MAX;
|
|
||||||
for c in open_set.iter() {
|
|
||||||
let val = fscore[c];
|
|
||||||
current = if val < min_score { c.clone() } else { current };
|
|
||||||
min_score = if val < min_score { val } else { min_score };
|
|
||||||
}
|
|
||||||
|
|
||||||
if current == *goal {
|
|
||||||
answer.push(current.clone());
|
|
||||||
while came_from.contains_key(¤t) {
|
|
||||||
current = came_from[¤t].clone();
|
|
||||||
if current != *start {
|
|
||||||
answer.push(current.clone());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return Ok(answer);
|
|
||||||
}
|
|
||||||
|
|
||||||
open_set.remove(¤t);
|
|
||||||
|
|
||||||
let current_gscore = gscore[¤t];
|
|
||||||
|
|
||||||
let all_neighbors: Vec<Point> = match w {
|
|
||||||
Some(w) => current
|
|
||||||
.get_neighbors()
|
|
||||||
.iter()
|
|
||||||
.filter(|p| w.is_valid_movement(¤t, p, s.unwrap()))
|
|
||||||
.map(|e| e.clone())
|
|
||||||
.collect(),
|
|
||||||
None => current.get_neighbors(),
|
|
||||||
};
|
|
||||||
|
|
||||||
for neighbor in all_neighbors.iter() {
|
|
||||||
let neighbor_score = if gscore.contains_key(&neighbor) {
|
|
||||||
gscore[&neighbor]
|
|
||||||
} else {
|
|
||||||
i32::MAX
|
|
||||||
};
|
|
||||||
|
|
||||||
let weight = match w {
|
|
||||||
Some(w) => weigh_point(&w, neighbor),
|
|
||||||
None => 1,
|
|
||||||
};
|
|
||||||
|
|
||||||
let score = current_gscore + weight;
|
|
||||||
|
|
||||||
if score < neighbor_score {
|
|
||||||
gscore.insert(neighbor.clone(), score);
|
|
||||||
fscore.insert(neighbor.clone(), score + manhattan(&neighbor, &goal));
|
|
||||||
came_from.insert(neighbor.clone(), current.clone());
|
|
||||||
open_set.insert(neighbor.clone());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Err(PathNotFoundError)
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn test_astar() {
|
|
||||||
let start = Point(0, 0);
|
|
||||||
|
|
||||||
let goal = Point(10, 10);
|
|
||||||
let answers = astar(&start, &goal, None, None);
|
|
||||||
|
|
||||||
match answers {
|
|
||||||
Ok(ans) => {
|
|
||||||
for a in ans.iter() {
|
|
||||||
println!("{:?}", &a);
|
|
||||||
}
|
|
||||||
},
|
|
||||||
Err(_) => {
|
|
||||||
panic!("Path not found. That shouldn't happen!")
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -11,6 +11,8 @@ use ncurses::*;
|
|||||||
pub fn init_screen() -> Screen {
|
pub fn init_screen() -> Screen {
|
||||||
initscr();
|
initscr();
|
||||||
|
|
||||||
|
start_color();
|
||||||
|
init_pair(0, 0, 1);
|
||||||
/* Invisible cursor. */
|
/* Invisible cursor. */
|
||||||
curs_set(CURSOR_VISIBILITY::CURSOR_INVISIBLE);
|
curs_set(CURSOR_VISIBILITY::CURSOR_INVISIBLE);
|
||||||
|
|
||||||
@@ -81,5 +83,6 @@ pub enum BoardCommand {
|
|||||||
LayEgg(Point, u32),
|
LayEgg(Point, u32),
|
||||||
SpawnFood(Point),
|
SpawnFood(Point),
|
||||||
Hatch(u32, u32),
|
Hatch(u32, u32),
|
||||||
|
SpawnAnt,
|
||||||
Noop,
|
Noop,
|
||||||
}
|
}
|
||||||
|
|||||||
+63
-65
@@ -1,24 +1,46 @@
|
|||||||
|
use crate::lib::ai::AIGoal;
|
||||||
use crate::lib::entity::{Ant, Egg, Entities, Food, Queen};
|
use crate::lib::entity::{Ant, Egg, Entities, Food, Queen};
|
||||||
use crate::lib::point::{astar, Point};
|
use crate::lib::point::Point;
|
||||||
use crate::lib::screen::{BoardCommand, Screen};
|
use crate::lib::screen::{BoardCommand, Screen};
|
||||||
use std::collections::HashSet;
|
use std::collections::{HashMap, HashSet};
|
||||||
|
|
||||||
#[derive(Clone)]
|
#[derive(Clone)]
|
||||||
pub struct World {
|
pub struct World {
|
||||||
pub cleared: HashSet<Point>,
|
pub cleared: HashMap<Point, Pheremone>,
|
||||||
pub food: HashSet<Point>,
|
pub food: HashSet<Point>,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, PartialEq, PartialOrd, Debug)]
|
||||||
|
pub struct Pheremone {
|
||||||
|
pub home: u32,
|
||||||
|
pub food: u32,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Pheremone {
|
||||||
|
pub fn new() -> Pheremone {
|
||||||
|
Pheremone { home: 0, food: 0 }
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn decay(&mut self) {
|
||||||
|
if self.home > 0 {
|
||||||
|
self.home -= 1;
|
||||||
|
}
|
||||||
|
if self.food > 0 {
|
||||||
|
self.food -= 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
impl World {
|
impl World {
|
||||||
pub fn new() -> World {
|
pub fn new() -> World {
|
||||||
World {
|
World {
|
||||||
cleared: HashSet::new(),
|
cleared: HashMap::new(),
|
||||||
food: HashSet::new(),
|
food: HashSet::new(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn clear(&mut self, pos: Point) {
|
pub fn clear(&mut self, pos: Point) {
|
||||||
self.cleared.insert(pos);
|
self.cleared.insert(pos, Pheremone::new());
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn create_chamber(&mut self, center: Point, radius: i32) {
|
pub fn create_chamber(&mut self, center: Point, radius: i32) {
|
||||||
@@ -32,67 +54,30 @@ impl World {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn is_valid_movement(&self, current: &Point, target: &Point, b: &Screen) -> bool {
|
|
||||||
// should allow down movements always
|
|
||||||
|
|
||||||
let safe = target.is_below(*current)
|
|
||||||
|| (!self.cleared.contains(&target.down())
|
|
||||||
|| !self.cleared.contains(&target.left())
|
|
||||||
|| !self.cleared.contains(&target.right())
|
|
||||||
|| !self.cleared.contains(&target.bldiag())
|
|
||||||
|| !self.cleared.contains(&target.uldiag())
|
|
||||||
|| !self.cleared.contains(&target.brdiag())
|
|
||||||
|| !self.cleared.contains(&target.urdiag()));
|
|
||||||
|
|
||||||
// of course, its only a valid move if you can walk there!
|
|
||||||
b.is_in_bounds(target) && self.cleared.contains(target) && safe
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn is_cleared(&self, pos: &Point) -> bool {
|
pub fn is_cleared(&self, pos: &Point) -> bool {
|
||||||
self.cleared.contains(pos)
|
self.cleared.contains_key(pos)
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn is_safe_to_dig(&self, target: &Point, b: &Screen) -> bool {
|
pub fn drop_pheremone(&mut self, pos: &Point, state: &AIGoal) {
|
||||||
let mut hypothetical_world = self.clone();
|
let op = self.cleared.get_mut(&pos);
|
||||||
hypothetical_world.clear(*target);
|
|
||||||
let result = astar(target, &b.center, Some(&hypothetical_world), Some(b));
|
let ph = match op {
|
||||||
b.is_in_bounds(target) && result.is_ok()
|
Some(p) => p,
|
||||||
|
None => {
|
||||||
|
self.cleared.insert(*pos, Pheremone::new());
|
||||||
|
self.cleared.get_mut(pos).unwrap()
|
||||||
}
|
}
|
||||||
|
};
|
||||||
|
|
||||||
pub fn get_diggable(&self, b: &Screen, pos: &Point) -> Vec<Point> {
|
match state {
|
||||||
let moves = b.get_valid_movements(pos);
|
AIGoal::Seek => ph.home += 1,
|
||||||
moves
|
AIGoal::Return => ph.food += 1,
|
||||||
.iter()
|
|
||||||
.filter(|p| !self.is_cleared(p))
|
|
||||||
.map(|p| p.clone())
|
|
||||||
.collect()
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_valid_movements(
|
|
||||||
&self,
|
|
||||||
pos: &Point,
|
|
||||||
b: &Screen,
|
|
||||||
return_diggables: bool,
|
|
||||||
) -> Vec<Point> {
|
|
||||||
let moves = b.get_valid_movements(pos);
|
|
||||||
let mut ans: Vec<Point> = moves
|
|
||||||
.iter()
|
|
||||||
.filter(|p| self.is_valid_movement(pos, p, b))
|
|
||||||
.map(|p| p.clone())
|
|
||||||
.collect();
|
|
||||||
|
|
||||||
if return_diggables {
|
|
||||||
let digs = self.get_diggable(b, pos);
|
|
||||||
ans.extend(digs);
|
|
||||||
}
|
|
||||||
|
|
||||||
ans
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn render(e: &Entities, w: &World, b: &Screen) {
|
pub fn render(e: &Entities, w: &World, b: &Screen) {
|
||||||
for c in w.cleared.iter() {
|
for c in w.cleared.keys() {
|
||||||
b.render(c, "x");
|
b.render(c, "x");
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -101,18 +86,19 @@ pub fn render(e: &Entities, w: &World, b: &Screen) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn simulate(e: &mut Entities, w: &mut World, b: &mut Screen) {
|
pub fn simulate(e: &mut Entities, w: &mut World, b: &mut Screen, step: u32) {
|
||||||
let cmds: Vec<BoardCommand> = e
|
let plan_cmds: Vec<BoardCommand> = e.data.values_mut().map(|a| a.plan(b, w)).collect();
|
||||||
.data
|
|
||||||
.values_mut()
|
let mut cmds: Vec<BoardCommand> = e.data.values_mut().map(|a| a.step(b, w)).collect();
|
||||||
.map(|a| {
|
|
||||||
a.plan(w);
|
cmds.extend(plan_cmds);
|
||||||
a.step(b, w)
|
|
||||||
})
|
|
||||||
.collect();
|
|
||||||
|
|
||||||
for cmd in cmds {
|
for cmd in cmds {
|
||||||
match cmd {
|
match cmd {
|
||||||
|
BoardCommand::SpawnAnt => {
|
||||||
|
let ant = Ant::new(b.center.0, b.center.1);
|
||||||
|
e.add_entity(&ant);
|
||||||
|
}
|
||||||
BoardCommand::Dig(pos) => {
|
BoardCommand::Dig(pos) => {
|
||||||
w.clear(pos);
|
w.clear(pos);
|
||||||
}
|
}
|
||||||
@@ -138,4 +124,16 @@ pub fn simulate(e: &mut Entities, w: &mut World, b: &mut Screen) {
|
|||||||
BoardCommand::Noop => {}
|
BoardCommand::Noop => {}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for n in b.center.get_neighbors() {
|
||||||
|
w.drop_pheremone(&n, &AIGoal::Return);
|
||||||
|
}
|
||||||
|
w.drop_pheremone(&b.center, &AIGoal::Return);
|
||||||
|
|
||||||
|
// decay all pheremones by some amount
|
||||||
|
if step % 60 == 0 {
|
||||||
|
for ph in w.cleared.values_mut() {
|
||||||
|
ph.decay();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+10
-6
@@ -7,17 +7,17 @@ use std::thread::sleep;
|
|||||||
use std::time;
|
use std::time;
|
||||||
|
|
||||||
mod lib {
|
mod lib {
|
||||||
|
pub mod ai;
|
||||||
|
pub mod entity;
|
||||||
pub mod point;
|
pub mod point;
|
||||||
pub mod screen;
|
pub mod screen;
|
||||||
pub mod world;
|
pub mod world;
|
||||||
pub mod entity;
|
|
||||||
pub mod ai;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
use lib::entity::{Ant, Entities, FoodGenerator};
|
||||||
use lib::point::Point;
|
use lib::point::Point;
|
||||||
use lib::screen::init_screen;
|
use lib::screen::init_screen;
|
||||||
use lib::world::{World, simulate, render};
|
use lib::world::{render, simulate, World};
|
||||||
use lib::entity::{Entities, Ant, FoodGenerator};
|
|
||||||
|
|
||||||
fn main() {
|
fn main() {
|
||||||
let mut board = init_screen();
|
let mut board = init_screen();
|
||||||
@@ -31,18 +31,22 @@ fn main() {
|
|||||||
let fg = FoodGenerator::new();
|
let fg = FoodGenerator::new();
|
||||||
entities.add_entity(&fg);
|
entities.add_entity(&fg);
|
||||||
|
|
||||||
|
for _ in 0..5 {
|
||||||
let mut a = Ant::new(board.center.0, board.center.1);
|
let mut a = Ant::new(board.center.0, board.center.1);
|
||||||
a.plan.push(lib::ai::AIGoal::Seek);
|
a.goal = lib::ai::AIGoal::Seek;
|
||||||
entities.add_entity(&a);
|
entities.add_entity(&a);
|
||||||
|
}
|
||||||
|
|
||||||
world.create_chamber(Point(board.center.0, board.center.1), 3);
|
world.create_chamber(Point(board.center.0, board.center.1), 3);
|
||||||
|
|
||||||
|
let mut t = 0;
|
||||||
loop {
|
loop {
|
||||||
// TODO: add way to break out of the loop by hitting a random key
|
// TODO: add way to break out of the loop by hitting a random key
|
||||||
simulate(&mut entities, &mut world, &mut board);
|
simulate(&mut entities, &mut world, &mut board, t);
|
||||||
render(&entities, &world, &board);
|
render(&entities, &world, &board);
|
||||||
sleep(time::Duration::from_millis(100));
|
sleep(time::Duration::from_millis(100));
|
||||||
refresh();
|
refresh();
|
||||||
|
t += 1;
|
||||||
}
|
}
|
||||||
endwin();
|
endwin();
|
||||||
}
|
}
|
||||||
|
|||||||
+4
-4
@@ -23,15 +23,15 @@ fn test_reach_astar() {
|
|||||||
|
|
||||||
let a = entities.data.get_mut(&id).unwrap();
|
let a = entities.data.get_mut(&id).unwrap();
|
||||||
let ant: &mut Ant = a.downcast_mut::<Ant>().unwrap();
|
let ant: &mut Ant = a.downcast_mut::<Ant>().unwrap();
|
||||||
ant.plan.push(AIGoal::Reach(Point(0, 0)));
|
/*ant.plan.push(AIGoal::Reach(Point(0, 0)));
|
||||||
ant.plan.push(AIGoal::Reach(Point(20, 20)));
|
ant.plan.push(AIGoal::Reach(Point(20, 20)));
|
||||||
ant.plan.push(AIGoal::Reach(Point(0, 0)));
|
ant.plan.push(AIGoal::Reach(Point(0, 0)));
|
||||||
ant.plan.push(AIGoal::Reach(Point(20, 20)));
|
ant.plan.push(AIGoal::Reach(Point(20, 20)));*/
|
||||||
|
|
||||||
// craps out... need to make sure unwrap() is safe
|
// craps out... need to make sure unwrap() is safe
|
||||||
for _ in 0..420 {
|
for t in 0..420 {
|
||||||
// TODO: add way to break out of the loop by hitting a random key
|
// TODO: add way to break out of the loop by hitting a random key
|
||||||
simulate(&mut entities, &mut world, &mut board);
|
simulate(&mut entities, &mut world, &mut board, t);
|
||||||
render(&entities, &world, &board);
|
render(&entities, &world, &board);
|
||||||
sleep(time::Duration::from_millis(100));
|
sleep(time::Duration::from_millis(100));
|
||||||
refresh();
|
refresh();
|
||||||
|
|||||||
@@ -15,9 +15,9 @@ fn test_foodgen() {
|
|||||||
let fg = FoodGenerator::new();
|
let fg = FoodGenerator::new();
|
||||||
entities.add_entity(&fg);
|
entities.add_entity(&fg);
|
||||||
|
|
||||||
for _ in 0..60 {
|
for t in 0..60 {
|
||||||
// TODO: add way to break out of the loop by hitting a random key
|
// TODO: add way to break out of the loop by hitting a random key
|
||||||
simulate(&mut entities, &mut world, &mut board);
|
simulate(&mut entities, &mut world, &mut board, t);
|
||||||
render(&entities, &world, &board);
|
render(&entities, &world, &board);
|
||||||
sleep(time::Duration::from_millis(100));
|
sleep(time::Duration::from_millis(100));
|
||||||
refresh();
|
refresh();
|
||||||
|
|||||||
Reference in New Issue
Block a user