added materials

This commit is contained in:
2022-09-20 21:15:53 -07:00
parent 9a6ba0adce
commit 099e77e9a3
4 changed files with 42 additions and 19 deletions
+20 -13
View File
@@ -9,6 +9,7 @@ import Hittable
import Linear.V2
import Linear.V3
import Linear.Vector
import Material
import Maths
import Ray
import Text.Printf
@@ -22,12 +23,19 @@ type ImageDimensions = (Int, Int)
type ViewPortDimensions = (Double, Double)
-- TODO
-- DONE add multiple samples per pixel
-- fix coordinate system
-- DONE fix random number generator
-- antialiasing
backgroundColor = V3 0.0 0.0 0.0
scatter :: (RandomGen g) => Ray Double -> Hit -> Rand g (Ray Double)
scatter (Ray o d) (Hit t p n (Lambertian c)) = do
r <- randV3
let target = p ^+^ colorWithNormal (unitVector n) ^+^ r
return $ Ray p (target ^-^ p)
scatter (Ray o d) (Hit t p n (Metal c)) = do
let reflected = reflect (unitVector d) n
return $ Ray p reflected
getRayColor :: (Shape s, RandomGen g) => [s] -> Int -> Ray Double -> Rand g (V3 Double)
getRayColor ws d r = do
let h = getBestHit (mapMaybe (testHit r) ws)
@@ -37,19 +45,17 @@ getRayColor ws d r = do
getRayColor' :: (Shape s, RandomGen g) => Ray Double -> Maybe Hit -> [s] -> Int -> Rand g (V3 Double)
getRayColor' (Ray o d) Nothing _ _ = do return $ colorGradient (unitVector d)
getRayColor' (Ray o d) _ _ 0 = do return $ colorGradient (unitVector d)
getRayColor' (Ray o d) (Just (Hit t p n)) ws depth =
do
r <- randV3
let target = p ^+^ colorWithNormal (unitVector n) ^+^ r
nextVal <- getRayColor ws (depth - 1) (Ray p (target ^-^ p))
return (0.5 *^ nextVal)
getRayColor' (Ray o d) (Just (Hit t p n m)) ws depth = do
let a = attenuation m
ray <- scatter (Ray o d) (Hit t p n m)
nextVal <- getRayColor ws (depth - 1) ray
return (a * nextVal)
colorGradient :: V3 Double -> V3 Double
colorGradient (V3 x y z) = do
let t = 0.5 * (y + 1.0)
(1.0 - t) *^ V3 1.0 1.0 1.0 + t *^ V3 0.5 0.7 1.0
-- testHit needs to take into account other hits, not here
getBestHit [] = Nothing
getBestHit (h : hs) = Just (getBestHit' hs h)
@@ -98,9 +104,10 @@ main :: IO ()
main = do
let w = 400
let h = 400
-- weirdly, the bottom circle appears on top and bottom
-- Circle (V3 0.0 (-10.05) 1.0) 5]
let world = [Circle (V3 0.0 0.0 (-1.0)) 0.25, Circle (V3 0.0 (-10.25) (-1.0)) 10]
let world =
[ Circle (V3 0.0 0.0 (-1.0)) 0.25 (Metal (V3 0.8 0.8 0.8)),
Circle (V3 0.0 (-10.25) (-1.0)) 10 (Lambertian (V3 0.7 0.3 0.3))
]
let coords = reverse $ range ((-1 * (w `div` 2), -1 * (h `div` 2)), ((w `div` 2) - 1, (h `div` 2) - 1)) -- "canvas"
colors <- mapM (\x -> rayTrace x (w, h) (1.0, 1.0) world) coords
let convertedColors = map v3ToColor colors