initial broken commit

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2022-09-08 21:03:38 -07:00
commit c02b17a3ff
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module Main where
import Control.Monad (mapM)
import Control.Monad.Random
import Data.Ix
import Data.Maybe
import Debug.Trace
import Hittable
import Linear.V2
import Linear.V3
import Linear.Vector
import Maths
import Ray
import Text.Printf
type Color = (Double, Double, Double)
type Coord = (Int, Int)
type ImageDimensions = (Int, Int)
type ViewPortDimensions = (Double, Double)
-- TODO
-- add multiple samples per pixel
-- fix coordinate system
-- DONE fix random number generator
backgroundColor = V3 0.0 0.0 0.0
-- getRayColor :: (Shape s, RandomGen g) => [s] -> Int -> Ray Double -> Rand g (V3 Double)
-- need to accumulate somewhere
getRayColor ws d r = do
let h = getBestHit (mapMaybe (testHit r) ws)
v <- getRayColor' r h ws d
return $ v
getRayColor' :: (Shape s, RandomGen g) => Ray Double -> Maybe Hit -> [s] -> Int -> Rand g (V3 Double)
getRayColor' (Ray o d) Nothing _ _ = do return $ colorGradient (unitVector d)
getRayColor' _ _ _ 0 = do return $ backgroundColor
getRayColor' (Ray o d) (Just (Hit t p n)) ws depth =
do
r <- randV3
let target = p ^+^ n ^+^ r
nextVal <- (getRayColor ws (depth - 1) (Ray p (target ^-^ p)))
return $ colorWithNormal (calculateRayNormal (Ray o d) t) ^+^ (0.5 *^ nextVal)
colorGradient :: V3 Double -> V3 Double
colorGradient (V3 x y z) = do
let t = 0.5 * (y + 1.0)
(1.0 - t) *^ V3 1.0 1.0 1.0 + t *^ V3 0.5 0.7 1.0
getBestHit :: [Hit] -> Maybe Hit
getBestHit [] = Nothing
getBestHit (h : hs) = Just (getBestHit' hs h)
getBestHit' :: [Hit] -> Hit -> Hit
getBestHit' (h : hs) bestHit =
if root h > root bestHit
then getBestHit' hs h
else getBestHit' hs bestHit
getBestHit' [] hit = hit
colorWithNormal :: V3 Double -> V3 Double
colorWithNormal v = 0.5 *^ (v ^+^ V3 1.0 1.0 1.0)
rayTrace :: (Shape s, RandomGen g) => (Int, Int) -> ImageDimensions -> ViewPortDimensions -> [s] -> Rand g (V3 Double)
rayTrace (x, y) (w, h) (vw, vh) world = do
getRayColor world 50 (buildRay (xf * (vw / wf)) (yf * (vh / hf)))
where
xf = fromIntegral x
yf = fromIntegral y
wf = fromIntegral (w - 1)
hf = fromIntegral (h - 1)
colorToString :: Color -> IO ()
colorToString (x, y, z) = tupToString (xr, yr, zr)
where
xr = round (x * 255.0)
yr = round (y * 255.0)
zr = round (z * 255.0)
tupToString :: (Show a) => (a, a, a) -> IO ()
tupToString (x, y, z) = putStrLn (show x ++ " " ++ show y ++ " " ++ show z)
v3ToColor :: V3 Double -> Color
v3ToColor (V3 x y z) = (x, y, z)
main :: IO ()
main = do
let w = 400
let h = 400
-- weirdly, the bottom circle appears on top and bottom
let world = [Circle (V3 0.0 0.0 1.0) 0.25, Circle (V3 0.0 (-10.05) 1.0) 10]
let coords = range ((-1 * (w `div` 2), -1 * (h `div` 2)), ((w `div` 2) - 1, (h `div` 2) - 1)) -- "canvas"
--let aspect = 16.0 / 9.0
g <- getStdGen
let colors = map (\x -> foldl (^+^) (V3 0.0 0.0 0.0) $ replicate 50 $ evalRand (rayTrace x (w - 1, h - 1) (1.0, 1.0) world) g) coords
let convertedColors = map v3ToColor colors
--mapM_ print colors
putStrLn "P3"
putStrLn (show w ++ " " ++ show h)
putStrLn "255"
mapM_ colorToString convertedColors