Added glass material

This commit is contained in:
2022-09-22 19:12:14 -07:00
parent 099e77e9a3
commit dce49e81dc
4 changed files with 40 additions and 4 deletions
+17 -2
View File
@@ -35,6 +35,20 @@ scatter (Ray o d) (Hit t p n (Lambertian c)) = do
scatter (Ray o d) (Hit t p n (Metal c)) = do
let reflected = reflect (unitVector d) n
return $ Ray p reflected
scatter (Ray o d) (Hit t p n (Glass c)) = do
let refraction_ratio = if isFrontFace (Ray o d) n then 1.0 / 1.5 else 1.0
let ud = unitVector d
let ct = min (ud `dotP` (unitVector n)) 1.0
let st = sqrt (1.0 - ct * ct)
rVal <- rand
if refraction_ratio * st > 1.0 || reflectance ct refraction_ratio < rVal
then do
let reflected = reflect ud n
return $ Ray p reflected
else do
let refracted = refract ud n refraction_ratio
return $ Ray p refracted
getRayColor :: (Shape s, RandomGen g) => [s] -> Int -> Ray Double -> Rand g (V3 Double)
getRayColor ws d r = do
@@ -105,8 +119,9 @@ main = do
let w = 400
let h = 400
let world =
[ Circle (V3 0.0 0.0 (-1.0)) 0.25 (Metal (V3 0.8 0.8 0.8)),
Circle (V3 0.0 (-10.25) (-1.0)) 10 (Lambertian (V3 0.7 0.3 0.3))
[ Circle (V3 (0.0) 0.0 (-1.0)) 0.25 (Glass (V3 1.0 1.0 1.0)),
Circle (V3 (-0.5) 0.0 (-1.0)) 0.25 (Lambertian (V3 0.7 0.1 0.1)),
Circle (V3 0.0 (-10.25) (-1.0)) 10 (Lambertian (V3 0.7 0.6 0.5))
]
let coords = reverse $ range ((-1 * (w `div` 2), -1 * (h `div` 2)), ((w `div` 2) - 1, (h `div` 2) - 1)) -- "canvas"
colors <- mapM (\x -> rayTrace x (w, h) (1.0, 1.0) world) coords