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use antf::lib::screen::init_screen; |
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use antf::lib::point::Point; |
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use antf::lib::ai::AIGoal; |
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use antf::lib::world::{World, simulate, render}; |
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use antf::lib::entity::{Entities, Ant}; |
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use ncurses::*; |
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use std::thread::sleep; |
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use std::time; |
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#[test] |
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fn test_astar() { |
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let mut board = init_screen();
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let mut world = World::new(); |
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let mut entities = Entities::new(); |
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let id = entities.add_ant(0,0); |
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let a = entities.data.get_mut(&id).unwrap(); |
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let ant: &mut Ant = a.downcast_mut::<Ant>().unwrap();
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ant.goal = AIGoal::Reach(Point(10,10)); |
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for _ in 0..60 { |
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// TODO: add way to break out of the loop by hitting a random key
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simulate(&mut entities, &mut world, &mut board); |
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render(&entities, &world, &board); |
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sleep(time::Duration::from_millis(100)); |
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refresh(); |
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} |
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endwin(); |
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} |
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