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@ -22,41 +22,41 @@ type ImageDimensions = (Int, Int) |
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type ViewPortDimensions = (Double, Double) |
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-- TODO |
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-- add multiple samples per pixel |
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-- DONE add multiple samples per pixel |
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-- fix coordinate system |
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-- DONE fix random number generator |
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backgroundColor = V3 0.0 0.0 0.0 |
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-- getRayColor :: (Shape s, RandomGen g) => [s] -> Int -> Ray Double -> Rand g (V3 Double) |
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-- need to accumulate somewhere |
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getRayColor :: (Shape s, RandomGen g) => [s] -> Int -> Ray Double -> Rand g (V3 Double) |
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getRayColor ws d r = do |
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let h = getBestHit (mapMaybe (testHit r) ws) |
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v <- getRayColor' r h ws d |
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return $ v |
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return v |
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getRayColor' :: (Shape s, RandomGen g) => Ray Double -> Maybe Hit -> [s] -> Int -> Rand g (V3 Double) |
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getRayColor' (Ray o d) Nothing _ _ = do return $ colorGradient (unitVector d) |
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getRayColor' _ _ _ 0 = do return $ backgroundColor |
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getRayColor' (Ray o d) _ _ 0 = do return $ colorGradient (unitVector d) |
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getRayColor' (Ray o d) (Just (Hit t p n)) ws depth = |
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do |
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r <- randV3 |
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let target = p ^+^ n ^+^ r |
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nextVal <- (getRayColor ws (depth - 1) (Ray p (target ^-^ p))) |
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return $ colorWithNormal (calculateRayNormal (Ray o d) t) ^+^ (0.5 *^ nextVal) |
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let target = p ^+^ colorWithNormal (unitVector n) ^+^ r |
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nextVal <- getRayColor ws (depth - 1) (Ray p (target ^-^ p)) |
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return (0.5 *^ nextVal) |
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colorGradient :: V3 Double -> V3 Double |
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colorGradient (V3 x y z) = do |
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let t = 0.5 * (y + 1.0) |
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(1.0 - t) *^ V3 1.0 1.0 1.0 + t *^ V3 0.5 0.7 1.0 |
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getBestHit :: [Hit] -> Maybe Hit |
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-- testHit needs to take into account other hits, not here |
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getBestHit [] = Nothing |
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getBestHit (h : hs) = Just (getBestHit' hs h) |
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getBestHit' :: [Hit] -> Hit -> Hit |
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getBestHit' (h : hs) bestHit = |
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if root h > root bestHit |
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-- always pick closest hit to camera |
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if root h < root bestHit |
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then getBestHit' hs h |
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else getBestHit' hs bestHit |
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getBestHit' [] hit = hit |
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@ -64,21 +64,29 @@ getBestHit' [] hit = hit |
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colorWithNormal :: V3 Double -> V3 Double |
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colorWithNormal v = 0.5 *^ (v ^+^ V3 1.0 1.0 1.0) |
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rayTrace :: (Shape s, RandomGen g) => (Int, Int) -> ImageDimensions -> ViewPortDimensions -> [s] -> Rand g (V3 Double) |
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rayTrace :: (Shape s) => (Int, Int) -> ImageDimensions -> ViewPortDimensions -> [s] -> IO (V3 Double) |
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rayTrace (x, y) (w, h) (vw, vh) world = do |
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getRayColor world 50 (buildRay (xf * (vw / wf)) (yf * (vh / hf))) |
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evalRandIO (getRayColor world 50 $ buildRay (xf * (vw / wf)) (yf * (vh / hf))) |
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where |
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xf = fromIntegral x |
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yf = fromIntegral y |
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wf = fromIntegral (w - 1) |
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hf = fromIntegral (h - 1) |
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clamp :: Double -> Double -> Double -> Double |
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clamp x mi ma |
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| x < mi = mi |
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| x > ma = ma |
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| otherwise = x |
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colorToString :: Color -> IO () |
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colorToString (x, y, z) = tupToString (xr, yr, zr) |
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where |
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xr = round (x * 255.0) |
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yr = round (y * 255.0) |
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zr = round (z * 255.0) |
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-- scale 1 |
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scale = 1.0 |
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xr = truncate ((clamp (sqrt (x * scale)) 0.0 0.999) * 256.0) |
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yr = truncate ((clamp (sqrt (y * scale)) 0.0 0.999) * 256.0) |
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zr = truncate ((clamp (sqrt (z * scale)) 0.0 0.999) * 256.0) |
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tupToString :: (Show a) => (a, a, a) -> IO () |
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tupToString (x, y, z) = putStrLn (show x ++ " " ++ show y ++ " " ++ show z) |
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@ -91,14 +99,13 @@ main = do |
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let w = 400 |
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let h = 400 |
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-- weirdly, the bottom circle appears on top and bottom |
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let world = [Circle (V3 0.0 0.0 1.0) 0.25, Circle (V3 0.0 (-10.05) 1.0) 10] |
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let coords = range ((-1 * (w `div` 2), -1 * (h `div` 2)), ((w `div` 2) - 1, (h `div` 2) - 1)) -- "canvas" |
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--let aspect = 16.0 / 9.0 |
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g <- getStdGen |
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let colors = map (\x -> foldl (^+^) (V3 0.0 0.0 0.0) $ replicate 50 $ evalRand (rayTrace x (w - 1, h - 1) (1.0, 1.0) world) g) coords |
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-- Circle (V3 0.0 (-10.05) 1.0) 5] |
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let world = [Circle (V3 0.0 0.0 (-1.0)) 0.25, Circle (V3 0.0 (-10.25) (-1.0)) 10] |
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let coords = reverse $ range ((-1 * (w `div` 2), -1 * (h `div` 2)), ((w `div` 2) - 1, (h `div` 2) - 1)) -- "canvas" |
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colors <- mapM (\x -> rayTrace x (w, h) (1.0, 1.0) world) coords |
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let convertedColors = map v3ToColor colors |
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--mapM_ print colors |
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putStrLn "P3" |
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putStrLn (show w ++ " " ++ show h) |
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putStrLn "255" |
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mapM_ colorToString convertedColors |
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mapM_ print convertedColors |
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