initial broken commit

master
Rostyslav Hnatyshyn 2 years ago
commit c02b17a3ff
  1. 1
      README.md
  2. 104
      app/Main.hs
  3. 51
      package.yaml
  4. 29
      src/Hittable.hs
  5. 44
      src/Maths.hs
  6. 24
      src/Ray.hs
  7. 67
      stack.yaml
  8. 74
      wasm-raytracer.cabal

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# wasm-raytracer

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module Main where
import Control.Monad (mapM)
import Control.Monad.Random
import Data.Ix
import Data.Maybe
import Debug.Trace
import Hittable
import Linear.V2
import Linear.V3
import Linear.Vector
import Maths
import Ray
import Text.Printf
type Color = (Double, Double, Double)
type Coord = (Int, Int)
type ImageDimensions = (Int, Int)
type ViewPortDimensions = (Double, Double)
-- TODO
-- add multiple samples per pixel
-- fix coordinate system
-- DONE fix random number generator
backgroundColor = V3 0.0 0.0 0.0
-- getRayColor :: (Shape s, RandomGen g) => [s] -> Int -> Ray Double -> Rand g (V3 Double)
-- need to accumulate somewhere
getRayColor ws d r = do
let h = getBestHit (mapMaybe (testHit r) ws)
v <- getRayColor' r h ws d
return $ v
getRayColor' :: (Shape s, RandomGen g) => Ray Double -> Maybe Hit -> [s] -> Int -> Rand g (V3 Double)
getRayColor' (Ray o d) Nothing _ _ = do return $ colorGradient (unitVector d)
getRayColor' _ _ _ 0 = do return $ backgroundColor
getRayColor' (Ray o d) (Just (Hit t p n)) ws depth =
do
r <- randV3
let target = p ^+^ n ^+^ r
nextVal <- (getRayColor ws (depth - 1) (Ray p (target ^-^ p)))
return $ colorWithNormal (calculateRayNormal (Ray o d) t) ^+^ (0.5 *^ nextVal)
colorGradient :: V3 Double -> V3 Double
colorGradient (V3 x y z) = do
let t = 0.5 * (y + 1.0)
(1.0 - t) *^ V3 1.0 1.0 1.0 + t *^ V3 0.5 0.7 1.0
getBestHit :: [Hit] -> Maybe Hit
getBestHit [] = Nothing
getBestHit (h : hs) = Just (getBestHit' hs h)
getBestHit' :: [Hit] -> Hit -> Hit
getBestHit' (h : hs) bestHit =
if root h > root bestHit
then getBestHit' hs h
else getBestHit' hs bestHit
getBestHit' [] hit = hit
colorWithNormal :: V3 Double -> V3 Double
colorWithNormal v = 0.5 *^ (v ^+^ V3 1.0 1.0 1.0)
rayTrace :: (Shape s, RandomGen g) => (Int, Int) -> ImageDimensions -> ViewPortDimensions -> [s] -> Rand g (V3 Double)
rayTrace (x, y) (w, h) (vw, vh) world = do
getRayColor world 50 (buildRay (xf * (vw / wf)) (yf * (vh / hf)))
where
xf = fromIntegral x
yf = fromIntegral y
wf = fromIntegral (w - 1)
hf = fromIntegral (h - 1)
colorToString :: Color -> IO ()
colorToString (x, y, z) = tupToString (xr, yr, zr)
where
xr = round (x * 255.0)
yr = round (y * 255.0)
zr = round (z * 255.0)
tupToString :: (Show a) => (a, a, a) -> IO ()
tupToString (x, y, z) = putStrLn (show x ++ " " ++ show y ++ " " ++ show z)
v3ToColor :: V3 Double -> Color
v3ToColor (V3 x y z) = (x, y, z)
main :: IO ()
main = do
let w = 400
let h = 400
-- weirdly, the bottom circle appears on top and bottom
let world = [Circle (V3 0.0 0.0 1.0) 0.25, Circle (V3 0.0 (-10.05) 1.0) 10]
let coords = range ((-1 * (w `div` 2), -1 * (h `div` 2)), ((w `div` 2) - 1, (h `div` 2) - 1)) -- "canvas"
--let aspect = 16.0 / 9.0
g <- getStdGen
let colors = map (\x -> foldl (^+^) (V3 0.0 0.0 0.0) $ replicate 50 $ evalRand (rayTrace x (w - 1, h - 1) (1.0, 1.0) world) g) coords
let convertedColors = map v3ToColor colors
--mapM_ print colors
putStrLn "P3"
putStrLn (show w ++ " " ++ show h)
putStrLn "255"
mapM_ colorToString convertedColors

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name: wasm-raytracer
version: 0.1.0.0
github: "githubuser/wasm-raytracer"
license: BSD3
author: "Author name here"
maintainer: "example@example.com"
copyright: "2022 Author name here"
extra-source-files:
- README.md
- ChangeLog.md
# Metadata used when publishing your package
# synopsis: Short description of your package
# category: Web
# To avoid duplicated efforts in documentation and dealing with the
# complications of embedding Haddock markup inside cabal files, it is
# common to point users to the README.md file.
description: Please see the README on GitHub at <https://github.com/githubuser/wasm-raytracer#readme>
dependencies:
- base >= 4.7 && < 5
- linear
- random
- mtl
- MonadRandom
library:
source-dirs: src
executables:
wasm-raytracer-exe:
main: Main.hs
source-dirs: app
ghc-options:
- -threaded
- -rtsopts
- -with-rtsopts=-N
dependencies:
- wasm-raytracer
tests:
wasm-raytracer-test:
main: Spec.hs
source-dirs: test
ghc-options:
- -threaded
- -rtsopts
- -with-rtsopts=-N
dependencies:
- wasm-raytracer

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module Hittable (Shape (..), Circle (..), Hit (..)) where
import Linear.V3
import Linear.Vector
import Maths
import Ray
class Shape s where
testHit :: Ray Double -> s -> Maybe Hit
data Circle = Circle (V3 Double) Double
data Hit = Hit {root :: Double, p :: V3 Double, n :: V3 Double}
instance Shape Circle where
testHit (Ray o d) (Circle center r) =
if discriminant < 0.0
then Nothing
else Just (Hit root p (p - center ^/ r))
where
co = o - center
a = lengthSquared d -- a vector dotted with itself is = lengthSquared
b = d `dotP` co
c = lengthSquared co - r ^ 2
discriminant = b ^ 2 - a * c
root = (b * (-1.0) - sqrt discriminant) / a
p = rayAt (Ray o d) root
-- would make sense to build a Functor for shapes

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module Maths
( dotP,
lengthSquared,
unitVector,
randV3,
rand,
)
where
import Control.Monad.Random
import Control.Monad.State (State, evalState, get, put)
import Debug.Trace
import Linear.V3
import Linear.Vector
import System.Random
rand :: (RandomGen g) => Rand g Double
rand = getRandomR (-1.0, 1.0 :: Double)
randV3 :: (RandomGen g) => Rand g (V3 Double)
randV3 = do
x <- rand
y <- rand
z <- rand
return $ V3 x y z
-- _ -> randV3
--inf = read "Infinity"
degToRadians :: (Floating a) => a -> a
degToRadians d = (d * pi) / 180.0
dotP :: (Num a) => V3 a -> V3 a -> a
dotP (V3 a b c) (V3 d e f) = a * d + b * e + c * f
lengthSquared :: (Num a) => V3 a -> a
lengthSquared (V3 x y z) = x ^ 2 + y ^ 2 + z ^ 2
vectorLength :: (Floating f) => V3 f -> f
vectorLength v = sqrt (lengthSquared v)
unitVector :: (Floating f) => V3 f -> V3 f
unitVector v = v ^/ vectorLength v

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module Ray
( Ray (..),
rayAt,
calculateRayNormal,
buildRay,
)
where
import Linear.V3
import Linear.Vector
import Maths
data Ray f = Ray (V3 f) (V3 f)
-- P(t) = A + tB; A is origin, B is direction
rayAt :: (Floating f) => Ray f -> f -> V3 f
rayAt (Ray origin dir) t = origin + (t *^ dir)
-- get the normal of the point at t
calculateRayNormal :: (Floating f) => Ray f -> f -> V3 f
calculateRayNormal r t = unitVector (rayAt r t ^-^ V3 0.0 0.0 1.0)
buildRay :: (Floating f) => f -> f -> Ray f
buildRay u v = Ray (V3 0.0 0.0 0.0) (V3 v u 1.0)

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# This file was automatically generated by 'stack init'
#
# Some commonly used options have been documented as comments in this file.
# For advanced use and comprehensive documentation of the format, please see:
# https://docs.haskellstack.org/en/stable/yaml_configuration/
# Resolver to choose a 'specific' stackage snapshot or a compiler version.
# A snapshot resolver dictates the compiler version and the set of packages
# to be used for project dependencies. For example:
#
# resolver: lts-3.5
# resolver: nightly-2015-09-21
# resolver: ghc-7.10.2
#
# The location of a snapshot can be provided as a file or url. Stack assumes
# a snapshot provided as a file might change, whereas a url resource does not.
#
# resolver: ./custom-snapshot.yaml
# resolver: https://example.com/snapshots/2018-01-01.yaml
resolver:
url: https://raw.githubusercontent.com/commercialhaskell/stackage-snapshots/master/lts/19/15.yaml
# User packages to be built.
# Various formats can be used as shown in the example below.
#
# packages:
# - some-directory
# - https://example.com/foo/bar/baz-0.0.2.tar.gz
# subdirs:
# - auto-update
# - wai
packages:
- .
# Dependency packages to be pulled from upstream that are not in the resolver.
# These entries can reference officially published versions as well as
# forks / in-progress versions pinned to a git hash. For example:
#
# extra-deps:
# - acme-missiles-0.3
# - git: https://github.com/commercialhaskell/stack.git
# commit: e7b331f14bcffb8367cd58fbfc8b40ec7642100a
#
# extra-deps: []
# Override default flag values for local packages and extra-deps
# flags: {}
# Extra package databases containing global packages
# extra-package-dbs: []
# Control whether we use the GHC we find on the path
# system-ghc: true
#
# Require a specific version of stack, using version ranges
# require-stack-version: -any # Default
# require-stack-version: ">=2.7"
#
# Override the architecture used by stack, especially useful on Windows
# arch: i386
# arch: x86_64
#
# Extra directories used by stack for building
# extra-include-dirs: [/path/to/dir]
# extra-lib-dirs: [/path/to/dir]
#
# Allow a newer minor version of GHC than the snapshot specifies
# compiler-check: newer-minor

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cabal-version: 1.12
-- This file has been generated from package.yaml by hpack version 0.34.7.
--
-- see: https://github.com/sol/hpack
name: wasm-raytracer
version: 0.1.0.0
description: Please see the README on GitHub at <https://github.com/githubuser/wasm-raytracer#readme>
homepage: https://github.com/githubuser/wasm-raytracer#readme
bug-reports: https://github.com/githubuser/wasm-raytracer/issues
author: Author name here
maintainer: example@example.com
copyright: 2022 Author name here
license: BSD3
license-file: LICENSE
build-type: Simple
extra-source-files:
README.md
ChangeLog.md
source-repository head
type: git
location: https://github.com/githubuser/wasm-raytracer
library
exposed-modules:
Hittable
Maths
Ray
other-modules:
Paths_wasm_raytracer
hs-source-dirs:
src
build-depends:
MonadRandom
, base >=4.7 && <5
, linear
, mtl
, random
default-language: Haskell2010
executable wasm-raytracer-exe
main-is: Main.hs
other-modules:
Paths_wasm_raytracer
hs-source-dirs:
app
ghc-options: -threaded -rtsopts -with-rtsopts=-N
build-depends:
MonadRandom
, base >=4.7 && <5
, linear
, mtl
, random
, wasm-raytracer
default-language: Haskell2010
test-suite wasm-raytracer-test
type: exitcode-stdio-1.0
main-is: Spec.hs
other-modules:
Paths_wasm_raytracer
hs-source-dirs:
test
ghc-options: -threaded -rtsopts -with-rtsopts=-N
build-depends:
MonadRandom
, base >=4.7 && <5
, linear
, mtl
, random
, wasm-raytracer
default-language: Haskell2010
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