remove urxvt and picom

master
Rostyslav Hnatyshyn 2 months ago
parent 313fefe29d
commit ef0b087591
  1. 425
      picom.conf
  2. 2
      rofi/config.rasi
  3. 606
      urxvt/ext/keyboard-select

@ -1,425 +0,0 @@
#################################
# Shadows #
#################################
# Enabled client-side shadows on windows. Note desktop windows
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
# unless explicitly requested using the wintypes option.
#
# shadow = false
shadow = false;
# The blur radius for shadows, in pixels. (defaults to 12)
# shadow-radius = 12
shadow-radius = 7;
# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
# shadow-opacity = .75
# The left offset for shadows, in pixels. (defaults to -15)
# shadow-offset-x = -15
shadow-offset-x = -7;
# The top offset for shadows, in pixels. (defaults to -15)
# shadow-offset-y = -15
shadow-offset-y = -7;
# Avoid drawing shadows on dock/panel windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
#
# no-dock-shadow = false
# Don't draw shadows on drag-and-drop windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
#
# no-dnd-shadow = false
# Red color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-red = 0
# Green color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-green = 0
# Blue color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-blue = 0
# Do not paint shadows on shaped windows. Note shaped windows
# here means windows setting its shape through X Shape extension.
# Those using ARGB background is beyond our control.
# Deprecated, use
# shadow-exclude = 'bounding_shaped'
# or
# shadow-exclude = 'bounding_shaped && !rounded_corners'
# instead.
#
# shadow-ignore-shaped = ''
# Specify a list of conditions of windows that should have no shadow.
#
# examples:
# shadow-exclude = "n:e:Notification";
#
# shadow-exclude = []
shadow-exclude = [
"name = 'Notification'",
"class_g = 'Conky'",
"class_g ?= 'Notify-osd'",
"class_g = 'Cairo-clock'",
"_GTK_FRAME_EXTENTS@:c"
];
# Specify a X geometry that describes the region in which shadow should not
# be painted in, such as a dock window region. Use
# shadow-exclude-reg = "x10+0+0"
# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
#
# shadow-exclude-reg = ""
# Crop shadow of a window fully on a particular Xinerama screen to the screen.
# xinerama-shadow-crop = false
#################################
# Fading #
#################################
# Fade windows in/out when opening/closing and when opacity changes,
# unless no-fading-openclose is used.
# fading = false
fading = true
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
# fade-in-step = 0.028
fade-in-step = 0.03;
# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
# fade-out-step = 0.03
fade-out-step = 0.03;
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
# fade-delta = 10
# Specify a list of conditions of windows that should not be faded.
# fade-exclude = []
# Do not fade on window open/close.
# no-fading-openclose = false
# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
# no-fading-destroyed-argb = false
#################################
# Transparency / Opacity #
#################################
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
# inactive-opacity = 0.8
inactive-opacity = 1;
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
# frame-opacity = 1.0
frame-opacity = 1;
# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
# menu-opacity = 1.0
# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
# inactive-opacity-override = true
inactive-opacity-override = false;
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
# active-opacity = 1.0
# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
# inactive-dim = 0.0
# Specify a list of conditions of windows that should always be considered focused.
# focus-exclude = []
focus-exclude = [];
# Use fixed inactive dim value, instead of adjusting according to window opacity.
# inactive-dim-fixed = 1.0
# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
# like `50:name *= "Firefox"`. picom-trans is recommended over this.
# Note we don't make any guarantee about possible conflicts with other
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
# example:
opacity-rule = [
"90:class_g = 'URxvt' && focused",
"80:class_g = 'URxvt' && !focused"
];
#################################
# Background-Blurring #
#################################
# Parameters for background blurring, see the *BLUR* section for more information.
# blur-method =
# blur-size = 12
#
# blur-deviation = false
# Blur background of semi-transparent / ARGB windows.
# Bad in performance, with driver-dependent behavior.
# The name of the switch may change without prior notifications.
#
# blur-background = false
# Blur background of windows when the window frame is not opaque.
# Implies:
# blur-background
# Bad in performance, with driver-dependent behavior. The name may change.
#
# blur-background-frame = false
# Use fixed blur strength rather than adjusting according to window opacity.
# blur-background-fixed = false
# Specify the blur convolution kernel, with the following format:
# example:
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
#
# blur-kern = ''
blur-kern = "3x3box";
# Exclude conditions for background blur.
# blur-background-exclude = []
blur-background-exclude = [
"window_type = 'dock'",
"window_type = 'desktop'",
"_GTK_FRAME_EXTENTS@:c"
];
#################################
# General Settings #
#################################
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
# daemon = false
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
# `xrender` is the default one.
#
# backend = 'glx'
backend = "xrender";
# Enable/disable VSync.
# vsync = false
vsync = false
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
# dbus = false
# Try to detect WM windows (a non-override-redirect window with no
# child that has 'WM_STATE') and mark them as active.
#
# mark-wmwin-focused = false
mark-wmwin-focused = true;
# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
# mark-ovredir-focused = false
mark-ovredir-focused = true;
# Try to detect windows with rounded corners and don't consider them
# shaped windows. The accuracy is not very high, unfortunately.
#
# detect-rounded-corners = false
detect-rounded-corners = false;
# Detect '_NET_WM_OPACITY' on client windows, useful for window managers
# not passing '_NET_WM_OPACITY' of client windows to frame windows.
#
detect-client-opacity = false
#detect-client-opacity = true;
# Specify refresh rate of the screen. If not specified or 0, picom will
# try detecting this with X RandR extension.
#
# refresh-rate = 60
# refresh-rate = 0
# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
# boost performance. This should not be used with
# vsync drm/opengl/opengl-oml
# as they essentially does sw-opti's job already,
# unless you wish to specify a lower refresh rate than the actual value.
#
# sw-opti =
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
# provided that the WM supports it.
#
# use-ewmh-active-win = false
# Unredirect all windows if a full-screen opaque window is detected,
# to maximize performance for full-screen windows. Known to cause flickering
# when redirecting/unredirecting windows.
#
# unredir-if-possible = false
# Delay before unredirecting the window, in milliseconds. Defaults to 0.
# unredir-if-possible-delay = 0
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
# unredir-if-possible-exclude = []
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
# in the same group focused at the same time.
#
# detect-transient = false
detect-transient = false
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
# detect-transient is enabled, too.
#
# detect-client-leader = false
detect-client-leader = false
# Resize damaged region by a specific number of pixels.
# A positive value enlarges it while a negative one shrinks it.
# If the value is positive, those additional pixels will not be actually painted
# to screen, only used in blur calculation, and such. (Due to technical limitations,
# with use-damage, those pixels will still be incorrectly painted to screen.)
# Primarily used to fix the line corruption issues of blur,
# in which case you should use the blur radius value here
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
# with a 5x5 one you use `--resize-damage 2`, and so on).
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
#
# resize-damage = 1
# Specify a list of conditions of windows that should be painted with inverted color.
# Resource-hogging, and is not well tested.
#
# invert-color-include = []
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
# Might cause incorrect opacity when rendering transparent content (but never
# practically happened) and may not work with blur-background.
# My tests show a 15% performance boost. Recommended.
#
# glx-no-stencil = false
# GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes,
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
# Recommended if it works.
#
# glx-no-rebind-pixmap = false
# Disable the use of damage information.
# This cause the whole screen to be redrawn everytime, instead of the part of the screen
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
# The opposing option is use-damage
#
# no-use-damage = false
use-damage = false
# Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers
# with GLX backend for some users.
#
# xrender-sync-fence = false
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
# in the source tree for examples.
#
# glx-fshader-win = ''
# Force all windows to be painted with blending. Useful if you
# have a glx-fshader-win that could turn opaque pixels transparent.
#
# force-win-blend = false
# Do not use EWMH to detect fullscreen windows.
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
#
# no-ewmh-fullscreen = false
# Dimming bright windows so their brightness doesn't exceed this set value.
# Brightness of a window is estimated by averaging all pixels in the window,
# so this could comes with a performance hit.
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
#
# max-brightness = 1.0
# Make transparent windows clip other windows like non-transparent windows do,
# instead of blending on top of them.
#
# transparent-clipping = false
# Set the log level. Possible values are:
# "trace", "debug", "info", "warn", "error"
# in increasing level of importance. Case doesn't matter.
# If using the "TRACE" log level, it's better to log into a file
# using *--log-file*, since it can generate a huge stream of logs.
#
# log-level = "debug"
log-level = "warn";
# Set the log file.
# If *--log-file* is never specified, logs will be written to stderr.
# Otherwise, logs will to written to the given file, though some of the early
# logs might still be written to the stderr.
# When setting this option from the config file, it is recommended to use an absolute path.
#
# log-file = '/path/to/your/log/file'
# Show all X errors (for debugging)
# show-all-xerrors = false
# Write process ID to a file.
# write-pid-path = '/path/to/your/log/file'
# Window type settings
#
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
# "tooltip", "notification", "combo", and "dnd".
#
# Following per window-type options are available: ::
#
# fade, shadow:::
# Controls window-type-specific shadow and fade settings.
#
# opacity:::
# Controls default opacity of the window type.
#
# focus:::
# Controls whether the window of this type is to be always considered focused.
# (By default, all window types except "normal" and "dialog" has this on.)
#
# full-shadow:::
# Controls whether shadow is drawn under the parts of the window that you
# normally won't be able to see. Useful when the window has parts of it
# transparent, and you want shadows in those areas.
#
# redir-ignore:::
# Controls whether this type of windows should cause screen to become
# redirected again after been unredirected. If you have unredir-if-possible
# set, and doesn't want certain window to cause unnecessary screen redirection,
# you can set this to `true`.
#
wintypes:
{
tooltip = { fade = true; shadow = false; opacity = 1.0; focus = true; full-shadow = false; };
dock = { shadow = false; }
dnd = { shadow = false; }
popup_menu = { opacity = 1.0; }
dropdown_menu = { opacity = 1.0; }
};

@ -4,4 +4,4 @@ configuration {
show-icons: true;
icon-theme: "Papirus";
}
@theme "/home/frosty/.config/rofi/launchers/misc/kde_krunner.rasi"
@theme "~/.config/rofi/launchers/misc/kde_krunner.rasi"

@ -1,606 +0,0 @@
#! perl -w
# Author: Bert Muennich
# Website: http://www.github.com/muennich/urxvt-perls
# License: GPLv2
# Use keyboard shortcuts to select and copy text.
# Usage: put the following lines in your .Xdefaults/.Xresources:
# URxvt.perl-ext-common: ...,keyboard-select
# URxvt.keysym.M-Escape: perl:keyboard-select:activate
# The following line overwrites the default Meta-s binding and allows to
# activate keyboard-select directly in backward search mode:
# URxvt.keysym.M-s: perl:keyboard-select:search
# Use Meta-Escape to activate selection mode, then use the following keys:
# h/j/k/l: Move cursor left/down/up/right (also with arrow keys)
# g/G/0/^/$/H/M/L/f/F/;/,/w/W/b/B/e/E: More vi-like cursor movement keys
# '/'/?: Start forward/backward search
# n/N: Repeat last search, N: in reverse direction
# Ctrl-f/b: Scroll down/up one screen
# Ctrl-d/u: Scroll down/up half a screen
# v/V/Ctrl-v: Toggle normal/linewise/blockwise selection
# y/Return: Copy selection to primary buffer, Return: quit afterwards
# Y: Copy selected lines to primary buffer or cursor line and quit
# q/Escape: Quit keyboard selection mode
# Options:
# URxvt.keyboard-select.clipboard: If true, copy to clipboard too
use strict;
sub on_start{
my ($self) = @_;
$self->{clipboard} = $self->x_resource_boolean('keyboard-select.clipboard');
$self->{patterns}{'w'} = qr/\w[^\w\s]|\W\w|\s\S/;
$self->{patterns}{'W'} = qr/\s\S/;
$self->{patterns}{'b'} = qr/.*(?:\w[^\w\s]|\W\w|\s\S)/;
$self->{patterns}{'B'} = qr/.*\s\S/;
$self->{patterns}{'e'} = qr/[^\w\s](?=\w)|\w(?=\W)|\S(?=\s|$)/;
$self->{patterns}{'E'} = qr/\S(?=\s|$)/;
()
}
sub on_action {
my ($self, $action) = @_;
on_user_command($self, "keyboard-select:" . $action);
}
sub on_user_command {
my ($self, $cmd) = @_;
if (not $self->{active}) {
if ($cmd eq 'keyboard-select:activate') {
activate($self);
} elsif ($cmd eq 'keyboard-select:search') {
activate($self, 1);
}
}
()
}
sub key_press {
my ($self, $event, $keysym, $char) = @_;
my $key = chr($keysym);
if (lc($key) eq 'c' && $event->{state} & urxvt::ControlMask) {
deactivate($self);
} elsif ($self->{search}) {
if ($keysym == 0xff1b) {
if ($self->{search_mode}) {
deactivate($self);
} else {
$self->{search} = '';
status_area($self);
}
} elsif ($keysym == 0xff08) {
$self->{search} = substr($self->{search}, 0, -1);
if (not $self->{search} and $self->{search_mode}) {
deactivate($self);
} else {
status_area($self);
}
} elsif ($keysym == 0xff0d ||
(lc($key) eq 'm' && $event->{state} & urxvt::ControlMask)) {
my $txt = substr($self->{search}, 1);
if ($txt) {
$self->{pattern} = ($txt =~ m/[[:upper:]]/) ? qr/\Q$txt\E/ :
qr/\Q$txt\E/i;
} elsif ($self->{pattern}) {
delete $self->{pattern};
}
$self->{search} = '';
$self->screen_cur($self->{srhcr}, $self->{srhcc});
if (not find_next($self)) {
if ($self->{search_mode}) {
deactivate($self);
} else {
status_area($self);
}
}
} elsif (length($char) > 0) {
$self->{search} .= $self->locale_decode($char);
my $txt = substr($self->{search}, 1);
if ($txt) {
$self->{pattern} = ($txt =~ m/[[:upper:]]/) ? qr/\Q$txt\E/ :
qr/\Q$txt\E/i;
} elsif ($self->{pattern}) {
delete $self->{pattern};
}
$self->screen_cur($self->{srhcr}, $self->{srhcc});
find_next($self);
status_area($self);
}
} elsif ($self->{move_to}) {
if ($keysym == 0xff1b) {
$self->{move_to} = 0;
status_area($self);
} elsif (length($char) > 0) {
$self->{move_to} = 0;
$self->{patterns}{'f-1'} = qr/^.*\Q$key\E/;
$self->{patterns}{'f+1'} = qr/^.+?\Q$key\E/;
move_to($self, ';');
status_area($self);
}
} elsif ($keysym == 0xff1b || lc($key) eq 'q') {
deactivate($self);
} elsif (lc($key) eq 'y' || $keysym == 0xff0d ||
(lc($key) eq 'm' && $event->{state} & urxvt::ControlMask)) {
my $quit = 0;
if ($key eq 'Y' && $self->{select} ne 'l') {
$quit = !$self->{select};
toggle_select($self, 'l');
}
if ($self->{select}) {
my ($br, $bc, $er, $ec) = calc_span($self);
$ec = $self->line($er)->l if $self->{select} eq 'l';
$self->selection_beg($br, $bc);
$self->selection_end($er, $ec);
$self->selection_make($event->{time}, $self->{select} eq 'b');
if ($self->{clipboard}) {
$self->selection($self->selection(), 1);
$self->selection_grab($event->{time}, 1);
}
if (lc($key) eq 'y') {
$self->selection_beg(1, 0);
$self->selection_end(1, 0);
$self->{select} = '';
status_area($self);
$self->want_refresh();
} else {
$quit = 1;
}
}
if ($quit) {
deactivate($self);
}
} elsif ($key eq 'V') {
toggle_select($self, 'l');
} elsif ($key eq 'v') {
if ($event->{state} & urxvt::ControlMask) {
toggle_select($self, 'b');
} else {
toggle_select($self, 'n');
}
} elsif ($key eq 'k' || $keysym == 0xff52) {
move_cursor($self, 'k');
} elsif ($key eq 'j' || $keysym == 0xff54) {
move_cursor($self, 'j');
} elsif ($key eq 'h' || $keysym == 0xff51) {
move_cursor($self, 'h');
} elsif ($key eq 'l' || $keysym == 0xff53) {
move_cursor($self, 'l');
} elsif ($keysym == 0xff57) {
move_cursor($self, '$');
} elsif ($keysym == 0xff50) {
move_cursor($self, '^');
} elsif ('gG0^$HML' =~ m/\Q$key\E/ ||
('fbdu' =~ m/\Q$key\E/ && $event->{state} & urxvt::ControlMask)) {
move_cursor($self, $key);
} elsif (lc($key) eq 'f') {
$self->{move_to} = 1;
$self->{move_dir} = $key eq 'F' ? -1 : 1;
status_area($self, $key);
} elsif (';,wWbBeE' =~ m/\Q$key\E/) {
move_to($self, $key);
} elsif ($key eq '/' || $key eq '?') {
$self->{search} = $key;
$self->{search_dir} = $key eq '?' ? -1 : 1;
($self->{srhcr}, $self->{srhcc}) = $self->screen_cur();
status_area($self);
} elsif (lc($key) eq 'n') {
find_next($self, $self->{search_dir} * ($key eq 'N' ? -1 : 1));
}
return 1;
}
sub move_cursor {
my ($self, $key) = @_;
my ($cr, $cc) = $self->screen_cur();
my $line = $self->line($cr);
if ($key eq 'k' && $line->beg > $self->top_row) {
$cr = $line->beg - 1;
} elsif ($key eq 'j' && $line->end < $self->nrow - 1) {
$cr = $line->end + 1;
} elsif ($key eq 'h' && $self->{offset} > 0) {
$self->{offset} = $line->offset_of($cr, $cc) - 1;
$self->{dollar} = 0;
} elsif ($key eq 'l' && $self->{offset} < $line->l - 1) {
++$self->{offset};
} elsif ($key eq 'f' || $key eq 'd') {
my $vs = $self->view_start() +
($key eq 'd' ? $self->nrow / 2 : $self->nrow - 1);
$vs = 0 if $vs > 0;
$cr += $vs - $self->view_start($vs);
} elsif ($key eq 'b' || $key eq 'u') {
my $vs = $self->view_start() -
($key eq 'u' ? $self->nrow / 2 : $self->nrow - 1);
$vs = $self->top_row if $vs < $self->top_row;
$cr += $vs - $self->view_start($vs);
} elsif ($key eq 'g') {
($cr, $self->{offset}) = ($self->top_row, 0);
$self->{dollar} = 0;
} elsif ($key eq 'G') {
($cr, $self->{offset}) = ($self->nrow - 1, 0);
$self->{dollar} = 0;
} elsif ($key eq '0') {
$self->{offset} = 0;
$self->{dollar} = 0;
} elsif ($key eq '^') {
my $ltxt = $self->special_decode($line->t);
while ($ltxt =~ s/^( *)\t/$1 . " " x (8 - length($1) % 8)/e) {}
$self->{offset} = $ltxt =~ m/^ +/ ? $+[0] : 0;
$self->{dollar} = 0;
} elsif ($key eq '$') {
my $co = $line->offset_of($cr, $cc);
$self->{dollar} = $co + 1;
$self->{offset} = $line->l - 1;
} elsif ($key eq 'H') {
$cr = $self->view_start();
} elsif ($key eq 'M') {
$cr = $self->view_start() + $self->nrow / 2;
} elsif ($key eq 'L') {
$cr = $self->view_start() + $self->nrow - 1;
}
$line = $self->line($cr);
$cc = $self->{dollar} || $self->{offset} >= $line->l ? $line->l - 1 :
$self->{offset};
$self->screen_cur($line->coord_of($cc));
status_area($self);
$self->want_refresh();
()
}
sub move_to {
my ($self, $key) = @_;
my ($cr, $cc) = $self->screen_cur();
my $line = $self->line($cr);
my $offset = $self->{offset};
my ($dir, $pattern);
my ($wrap, $found) = (0, 0);
if ($key eq ';' || $key eq ',') {
$dir = $self->{move_dir} * ($key eq ',' ? -1 : 1);
$pattern = $self->{patterns}{sprintf('f%+d', $dir)};
return if not $pattern;
} else {
if (lc($key) eq 'b') {
$dir = -1;
} else {
$dir = 1;
++$offset if lc($key) eq 'e';
}
$pattern = $self->{patterns}{$key};
$wrap = 1;
}
if ($dir > 0) {
NEXTDOWN: my $text = substr($line->t, $offset);
if ($text =~ m/$pattern/) {
$offset += $+[0] - 1;
$found = 1;
} elsif ($wrap && $line->end + 1 < $self->nrow) {
$cr = $line->end + 1;
$line = $self->line($cr);
$offset = 0;
if (lc($key) eq 'e') {
goto NEXTDOWN;
} else {
$found = 1;
}
}
} elsif ($dir < 0) {
NEXTUP: my $text = substr($line->t, 0, $offset);
if ($text =~ m/$pattern/) {
$offset += $+[0] - length($text) - 1;
$found = 1;
} elsif ($wrap) {
if ($offset > 0) {
$offset = 0;
$found = 1;
} elsif ($line->beg > $self->top_row) {
$cr = $line->beg - 1;
$line = $self->line($cr);
$offset = $line->l;
goto NEXTUP;
}
}
}
if ($found) {
$self->{dollar} = 0;
$self->{offset} = $offset;
$self->screen_cur($line->coord_of($offset));
$self->want_refresh();
}
()
}
sub find_next {
my ($self, $dir) = @_;
return if not $self->{pattern};
$dir = $self->{search_dir} if not $dir;
my ($cr, $cc) = $self->screen_cur();
my $line = $self->line($cr);
my $offset = $line->offset_of($cr, $cc);
my $text;
my $found = 0;
++$offset if $dir > 0;
while (not $found) {
if ($dir > 0) {
$text = substr($line->t, $offset);
if ($text =~ m/$self->{pattern}/) {
$found = 1;
$offset += $-[0];
} else {
last if $line->end >= $self->nrow;
$line = $self->line($line->end + 1);
$offset = 0;
}
} else {
$text = substr($line->t, 0, $offset);
if ($text =~ m/$self->{pattern}/) {
$found = 1;
$offset = $-[0] while $text =~ m/$self->{pattern}/g;
} else {
last if $line->beg <= $self->top_row;
$line = $self->line($line->beg - 1);
$offset = $line->l;
}
}
}
if ($found) {
$self->{dollar} = 0;
$self->{offset} = $offset;
$self->screen_cur($line->coord_of($offset));
status_area($self);
$self->want_refresh();
}
return $found;
}
sub tt_write {
return 1;
}
sub refresh {
my ($self) = @_;
my ($cr, $cc) = $self->screen_cur();
# scroll the current cursor position into visible area
if ($cr < $self->view_start()) {
$self->view_start($cr);
} elsif ($cr >= $self->view_start() + $self->nrow) {
$self->view_start($cr - $self->nrow + 1);
}
if ($self->{select}) {
my ($hl, $reverse_cursor);
my ($br, $bc, $er, $ec) = calc_span($self);
if ($self->x_resource('highlightColor')) {
$hl = urxvt::RS_Sel;
$reverse_cursor = 0;
} else {
$hl = urxvt::RS_RVid;
$reverse_cursor = $self->{select} ne 'l';
}
if ($self->{select} eq 'b') {
my $co = $self->line($cr)->offset_of($cr, $cc);
my $dollar = $self->{dollar} && $co >= $self->{dollar} - 1;
my $r = $br;
while ($r <= $er) {
my $line = $self->line($r);
if ($bc < $line->l) {
$ec = $line->l if $dollar;
my ($br, $bc) = $line->coord_of($bc);
my ($er, $ec) = $line->coord_of($ec <= $line->l ? $ec : $line->l);
$self->scr_xor_span($br, $bc, $er, $ec, $hl);
} elsif ($r == $cr) {
$reverse_cursor = 0;
}
$r = $line->end + 1;
}
} else {
$self->scr_xor_span($br, $bc, $er, $ec, $hl);
}
if ($reverse_cursor) {
# make the cursor visible again
$self->scr_xor_span($cr, $cc, $cr, $cc + 1, $hl);
}
}
()
}
sub activate {
my ($self, $search) = @_;
$self->{active} = 1;
$self->{select} = '';
$self->{dollar} = 0;
$self->{move_to} = 0;
if ($search) {
$self->{search} = '?';
$self->{search_dir} = -1;
$self->{search_mode} = 1;
} else {
$self->{search} = '';
$self->{search_mode} = 0;
}
($self->{oldcr}, $self->{oldcc}) = $self->screen_cur();
($self->{srhcr}, $self->{srhcc}) = $self->screen_cur();
$self->{old_view_start} = $self->view_start();
$self->{old_pty_ev_events} = $self->pty_ev_events(urxvt::EV_NONE);
my $line = $self->line($self->{oldcr});
$self->{offset} = $line->offset_of($self->{oldcr}, $self->{oldcc});
$self->selection_beg(1, 0);
$self->selection_end(1, 0);
$self->enable(
key_press => \&key_press,
refresh_begin => \&refresh,
refresh_end => \&refresh,
tt_write => \&tt_write,
);
if ($self->{offset} >= $line->l) {
$self->{offset} = $line->l > 0 ? $line->l - 1 : 0;
$self->screen_cur($line->coord_of($self->{offset}));
$self->want_refresh();
}
$self->{overlay_len} = 0;
status_area($self);
()
}
sub deactivate {
my ($self) = @_;
$self->selection_beg(1, 0);
$self->selection_end(1, 0);
delete $self->{overlay} if $self->{overlay};
$self->disable("key_press", "refresh_begin", "refresh_end", "tt_write");
$self->screen_cur($self->{oldcr}, $self->{oldcc});
$self->view_start($self->{old_view_start});
$self->pty_ev_events($self->{old_pty_ev_events});
$self->want_refresh();
$self->{active} = 0;
()
}
sub status_area {
my ($self, $extra) = @_;
my ($stat, $stat_len);
if ($self->{search}) {
$stat_len = $self->ncol;
$stat = $self->{search} . ' ' x ($stat_len - length($self->{search}));
} else {
if ($self->{select}) {
$stat = "-V" . ($self->{select} ne 'n' ? uc($self->{select}) : "") . "- ";
}
if ($self->top_row == 0) {
$stat .= "All";
} elsif ($self->view_start() == $self->top_row) {
$stat .= "Top";
} elsif ($self->view_start() == 0) {
$stat .= "Bot";
} else {
$stat .= sprintf("%2d%%",
($self->top_row - $self->view_start) * 100 / $self->top_row);
}
$stat = "$extra $stat" if $extra;
$stat_len = length($stat);
}
if (!$self->{overlay} || $self->{overlay_len} != $stat_len) {
delete $self->{overlay} if $self->{overlay};
$self->{overlay} = $self->overlay(-1, -1, $stat_len, 1,
urxvt::OVERLAY_RSTYLE, 0);
$self->{overlay_len} = $stat_len;
}
$self->{overlay}->set(0, 0, $self->special_encode($stat));
$self->{overlay}->show();
()
}
sub toggle_select {
my ($self, $mode) = @_;
if ($self->{select} eq $mode) {
$self->{select} = '';
} else {
if (not $self->{select}) {
($self->{ar}, $self->{ac}) = $self->screen_cur();
}
$self->{select} = $mode;
}
status_area($self);
$self->want_refresh();
()
}
sub calc_span {
my ($self) = @_;
my ($cr, $cc) = $self->screen_cur();
my ($br, $bc, $er, $ec);
if ($self->{select} eq 'b') {
$br = $self->line($cr)->beg;
$bc = $self->line($cr)->offset_of($cr, $cc);
$er = $self->line($self->{ar})->beg;
$ec = $self->line($self->{ar})->offset_of($self->{ar}, $self->{ac});
($br, $er) = ($er, $br) if $br > $er;
($bc, $ec) = ($ec, $bc) if $bc > $ec;
} else {
if ($cr < $self->{ar}) {
($br, $bc, $er, $ec) = ($cr, $cc, $self->{ar}, $self->{ac});
} elsif ($cr > $self->{ar}) {
($br, $bc, $er, $ec) = ($self->{ar}, $self->{ac}, $cr, $cc);
} else {
($br, $er) = ($cr, $cr);
($bc, $ec) = $cc < $self->{ac} ? ($cc, $self->{ac}) : ($self->{ac}, $cc);
}
}
if ($self->{select} eq 'l') {
($br, $er) = ($self->line($br)->beg, $self->line($er)->end);
($bc, $ec) = (0, $self->ncol);
} else {
++$ec;
}
return ($br, $bc, $er, $ec);
}
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